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Catch the scalpers who get rich flipping Pokémon TCG cards in this very vindictive shop management game "They have the biggest bullsh*t detectors on the planet": How the unlikely EVE Online x Google DeepMind AI partnership landed with players 007 First Light's launch bugs and fixes prove disappointingly short on material for James Bond quips "Stay on target": Helldivers 2 gets a big performance patch with upscaler support, but it isn't working brilliantly for everybody Sci-fi RTS ZeroSpace combines StarCraft with Mass Effect RPG choices and look, they've got a Homeworld guy doing the mechs The Witcher 4 is the work of over twice as many CD Projekt staff as The Witcher 3, in a fresh display of how blockbluster team sizes have ballooned Stop Killing Games-backed bill that'd bar publishers from switching off game servers without thinking of players passes California State Assembly vote Heroes of Might and Magic: Olden Era is getting a roguelike mode, a Thieves Guild, and a sprawling underworld with unique terrain Amidst ongoing legal proceedings, Rockstar devs have publicly formed a union with the IWGB Red Frame is a Witnessian puzzle game where every red frame you find has a conundrum for you to solve Here's a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it The Remake of the End of the Greatest RPG of All Time, out today, wants you to figure out what the greatest RPG of all time really is Call of Duty: Modern Warfare 4, not to be confused with Call of Duty 4: Modern Warfare, sees North Korea invade South Korea Planet Zoo 2 is on the way later this year, adding in aquatic animals as a big win for mola mola lovers Bungie are making it easy for you to try Marathon by launching its new season with a free week, right when veteran players lose all their best gear Krafton have reportedly agreed to pay Subnautica 2's devs that $250 million bonus, following strong early sales The Steam Deck OLED's price hikes have killed its status as the best deal in PC games hardware Witcher 3 modders have already added Geralt's new sword from the Songs of the Past expansion to the base game The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest Paralives is possibly the first ever videogame with a character editor that gives people motion sickness 007 First Light's PC performance isn't quite martini-smooth, but it's a damn sight better than that stuttering reveal footage 007 First Light is now out in full, and I hope the masses are ready to face the most difficult decision of their lives Helldivers 2-esque war against a giant evil robo-eye beckons in No Man's Sky's The Swarm update, invading the galaxy right now After 10 years of work, modders have remade classic RPG Ultima Underworld in Unity with 3D models, new sound effects, and controller support Geralt's back for one last Roach ride in long-rumoured The Witcher 3: Wild Hunt expansion Songs of the Past Red Dead Online wasn't a missed opportunity in the eyes of Take-Two's boss, but I'd say it's proof that following the GTA train doesn't guarantee the world There are a million ways to deliver ore in Starminer, a real-time space strategy sim with zero-G physics - just beware your greed doesn't attract the aliens The first, cinematic look at Marathon season 2 paints it as the horror game it always should have been Yerba Buena, out today, is a Portal-esque puzzle platformer where your weapon of choice is copying and pasting physics Unsanctioned GTA Online modding platform Rage:MP is shutting down thanks to a cease and desist from Take-Two
Clutch doesn't look like just a Forza Horizon clone, judg...
Mark Warren · 2026-06-26 · via Rock Paper Shotgun Latest Articles Feed
Theo and Cass sitting on a Porsche in Clutch.
Image credit: Maverick Games

If there's one obvious criticism you can levy at Forza Horizon 6, aside from who bankrolled it, it's that Playground Games' latest racer's very much an iterative sequel. There's plenty to it you'll have seen and done before if you've played previous entries. Clutch, the debut racer ex-Forza director-headed studio Maverick Games recently revealed, certainly isn't content just to follow a single established path. Having just watched devs Maverick's first lengthy livestream of it in action, it's trying to spin even more plates inspired by different moulds of driving game than I initially thought. Though, whether it nails all of those elements remains to be seen.

Watch on YouTube

In the livestream, Brown and a couple of fellow Maverick devs played through the opening hour or so of Clutch. As you might expect from a story driven racer with Forza roots, that meant a lot of jumping between choreographed set pieces and cutscenes introducing characters like sibling protagonists Theo and Cass. Compared to what's been shown off to this point, though, my prevailing thought coming out of the stream is simple: by jove, Clutch is trying to emulate a lot of different types of racing game.

There's the Horizon-esque element of driving around an exotic locale - the south of France in this case - collecting cars that was front and centre right out of the gates. Beyond that, though, the tech-laden heists leading to police chases and more track-oriented racing of the R1K racing series seem less like extra layers within an overall very Horizony game as I initially thought, and more like Maverick have attempted to glom together a Horizon game with Need For Speed: Hot Pursuit and Codemasters' most recent Grid games.

At one point in the stream, protagonist Theo's roped into stealing an Aston Martin fitted with an experimental harpoon from the mafia in a sequence that feels like it'd not be too out of place in 007 First Light. You skulk around a car park avoiding the vision cones of security jeeps and ducking down in the seat when they go by. Then you takes a lift to the penthouse and control Theo as he walks on foot around it until he spots the car, promptly driving it off a helipad. From there, the ensuing chase is the sort of run from both grounded and airborne cops that you get in Hot Pursuit.

Meanwhile, over in R1K land, there's a dramatic F1 Drive to Survive-esque story about the series being in crisis over the need to increase safety while not losing the raw edge to its racing. The on-track action's more Forza Motorsport than Horizon, with each car decked out in sponsored liveries and taking the fastest lines rewarded over stylish sliding.

Both are very different propositions to Forza Horizon's typically quite chill feel, where just expanding your garage amid a motoring celebration's the be all and end all. Even Clutch's street races add a twist to the mix, featuring a scrolling chat full of comments from anonymous randos on the HUD, in order to mesh with the idea that these races are being livestreamed. It all looks exciting, but there's an awful lot going on or off in different directions at all times.

As a result, even if the game's intro's certainly not the best bit to judge this from, I'm a tad concerned that in trying to pack so many driving activities with different vibes and requirements in, Clutch might end up excelling at none of them. Forza Horizon might not be trying enough new stuff, but its devs clearly know what they're trying to nail above all else - the thrill of taking on scenic open roads in any car you fancy - and stick to it. Kudos to Maverick Games for taking a crack at going all out, though, rather than feeling they had to narrow their vision and arguably play things a bit safer. I certainly hope Clutch can stick all of these landings.