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Catch the scalpers who get rich flipping Pokémon TCG cards in this very vindictive shop management game "They have the biggest bullsh*t detectors on the planet": How the unlikely EVE Online x Google DeepMind AI partnership landed with players 007 First Light's launch bugs and fixes prove disappointingly short on material for James Bond quips "Stay on target": Helldivers 2 gets a big performance patch with upscaler support, but it isn't working brilliantly for everybody Sci-fi RTS ZeroSpace combines StarCraft with Mass Effect RPG choices and look, they've got a Homeworld guy doing the mechs The Witcher 4 is the work of over twice as many CD Projekt staff as The Witcher 3, in a fresh display of how blockbluster team sizes have ballooned Stop Killing Games-backed bill that'd bar publishers from switching off game servers without thinking of players passes California State Assembly vote Heroes of Might and Magic: Olden Era is getting a roguelike mode, a Thieves Guild, and a sprawling underworld with unique terrain Amidst ongoing legal proceedings, Rockstar devs have publicly formed a union with the IWGB Red Frame is a Witnessian puzzle game where every red frame you find has a conundrum for you to solve Here's a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it The Remake of the End of the Greatest RPG of All Time, out today, wants you to figure out what the greatest RPG of all time really is Call of Duty: Modern Warfare 4, not to be confused with Call of Duty 4: Modern Warfare, sees North Korea invade South Korea Planet Zoo 2 is on the way later this year, adding in aquatic animals as a big win for mola mola lovers Bungie are making it easy for you to try Marathon by launching its new season with a free week, right when veteran players lose all their best gear Krafton have reportedly agreed to pay Subnautica 2's devs that $250 million bonus, following strong early sales The Steam Deck OLED's price hikes have killed its status as the best deal in PC games hardware Witcher 3 modders have already added Geralt's new sword from the Songs of the Past expansion to the base game The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest Paralives is possibly the first ever videogame with a character editor that gives people motion sickness 007 First Light's PC performance isn't quite martini-smooth, but it's a damn sight better than that stuttering reveal footage 007 First Light is now out in full, and I hope the masses are ready to face the most difficult decision of their lives Helldivers 2-esque war against a giant evil robo-eye beckons in No Man's Sky's The Swarm update, invading the galaxy right now After 10 years of work, modders have remade classic RPG Ultima Underworld in Unity with 3D models, new sound effects, and controller support Geralt's back for one last Roach ride in long-rumoured The Witcher 3: Wild Hunt expansion Songs of the Past Red Dead Online wasn't a missed opportunity in the eyes of Take-Two's boss, but I'd say it's proof that following the GTA train doesn't guarantee the world There are a million ways to deliver ore in Starminer, a real-time space strategy sim with zero-G physics - just beware your greed doesn't attract the aliens The first, cinematic look at Marathon season 2 paints it as the horror game it always should have been Yerba Buena, out today, is a Portal-esque puzzle platformer where your weapon of choice is copying and pasting physics Unsanctioned GTA Online modding platform Rage:MP is shutting down thanks to a cease and desist from Take-Two
Star Trek: Outposts Unknown's demo introduces an upbeat s...
James Archer · 2026-06-09 · via Rock Paper Shotgun Latest Articles Feed
A burgeoning research station in Star Trek: Outposts Unknown.
Image credit: Rock Paper Shotgun/Playstack

Offworld settlement builders delight in forcing their pebble-gathering, ore-hoarding colonists into a life of subsistence scrounging by way of disaster: a crashed spaceship or cryogenic malfunction leaving them no choice but to eke out an existence on a hostile rock. Star Trek: Outposts Unknown, announced yesterday and already bearing a demo, is different. Your team of explorers aren’t trapped; in fact, if they’re anything like mine, they’ll be knocking off and back on the mothership by dinnertime.

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This is indeed a more cheerful, less threatening flavour of colony sim, to the extent that (and in keeping with Trek’s noninterventionist politics) you aren't even running a colony. Starfleet have struck a deal with a recently first-contacted exocivilisation to help them out with a system-spanning radiation storm problem; your settlement is a mutually agreed-upon research station, with all the perks of sanctioned mission support. That means an Enterprise-like ship in orbit, with soft beds, hot food, and a med bay for crewmates to retreat to at night, as well as occasional resupplies of resources and new staff.

It’s not entirely without danger – my ground team were quickly attacked by whipping, warp-touched vines, and buildings (or people) left outside protective barriers will take damage from periodic radiation flare-ups. Morale, rest, hunger etc. are all tracked for each recruit too, so presumably it’s possible for one of those gauges to run empty. As a starting point, though, this is one of the most relaxed introductions to a resource-managing builder I’ve played yet. Within twenty minutes I had a shuttle landing platform up and running, ferrying crewmates back to the ship at sundown – presumably for a warm bath and some holodeck yoga – before depositing them back for the morning shift.

Constructing a base building in Star Trek: Outposts Unknown.
Image credit: Rock Paper Shotgun/Playstack

As a determined 5pm finisher in real life, I should be supportive of my expedition’s creature comforts and work/life balance. Unfortunately, this is not real life. It is a sci-fi settlement builder, and if I know anything from other sci-fi settlement builders, it’s that nothing gets done if I can’t enforce backbreaking labour on sleepless underlings. At least thrice during my time with the demo did I quietly mouth "Where are you going?!" as my security offices and metal processors were left unfinished, workshy redshirts downing tools and heading back ship-side for their nightly banquets and cold plunges.

To apply some cold Vulcan logic, the ship being a separate, functional space does at least add a small additional layer of strategising. Its food stories will run out without replenishing, and overeager recruiting could leave some poor, bunkless sods sleeping in the dirt. And strategic layers are something Outposts Unknown will want to keep hold of – even when my crew were earning their keep, it felt a little too easy to end up sitting idle myself, watching and waiting for a supply chain to do its thing before I could progress.

Crew members shoot phasers at a hostile weed in Star Trek: Outposts Unknown.
Image credit: Rock Paper Shotgun/Playstack

Hopefully that’s just early tutorial pains, though, and/or my own inability to play these kinds of games without devolving into incompetent tyranny. You can try the demo for yourself on Steam; it should also help kill time until we see or hear more of the other Star Trek game to come out of Not E3 2026, Bloober Team’s "psychological thriller" Star Trek: Shadow Frontier.