惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

爱范儿
爱范儿
H
Help Net Security
Jina AI
Jina AI
T
The Blog of Author Tim Ferriss
宝玉的分享
宝玉的分享
博客园 - 叶小钗
Y
Y Combinator Blog
罗磊的独立博客
大猫的无限游戏
大猫的无限游戏
WordPress大学
WordPress大学
C
Check Point Blog
Recent Announcements
Recent Announcements
IT之家
IT之家
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
美团技术团队
云风的 BLOG
云风的 BLOG
雷峰网
雷峰网
H
Hackread – Cybersecurity News, Data Breaches, AI and More
S
SegmentFault 最新的问题
MyScale Blog
MyScale Blog
Apple Machine Learning Research
Apple Machine Learning Research
Microsoft Azure Blog
Microsoft Azure Blog
V
Visual Studio Blog
B
Blog

Hacker News: Ask HN

The New Window Delete ChatGPT Atlas Spyware Tell HN: Qwen Free Tier Is Discontinued Ask HN: SeedLegals Partnerships in London, worth it? Ask HN: How to highlight talent from untraditional backgrounds? Ask HN: We dont need a programming language now? Durable Object alarm loop: $34k in 8 days, zero users, no platform warning What if Time at the subatomic level has multiple arrows? How to add MidnightBSD Key to UEFI Secure Boot DBX? (Revoked and Forbidden Keys) Ask HN: What's your experience working at xAI as an AI tutor? Any engineers here with experience of clinical data standards? Ask HN: Who is using OpenClaw? Agent Skills for Software Test Automation Ask HN: Who needs contributors? Claude Code is thinking too much Ask HN: What Is the Big-O Order of a Jigsaw Puzzle? Ask HN: Stepping into a new role as a Senior, mentoring dos and dont's? Founder from Zurich heading to SF and Austin for the first time Hacker News No Manual Screenshots: I Built a Scalable Screenshot API Using Cloud Playwright Ask HN: Thought experiment: AGI giving us answers we don't like? Ask HN: I quit my job over weaponized robots to start my own venture 1% Vacancy, 81% Preleased: Where Midmarket Compute Deploys in 2026 Ask HN: Preferred pricing model for sound effects libraries? Copy of the email I sent to my undergraduate professors on Nov 30, 2025 Model API Performance | Hacker News Ask HN: Are open-weight LLMs the new offline encyclopedias? Valgrind 3.27 RC1 is out Claude Code OAuth down for >12 hours Ask HN: What's Better?–Tauri or Electron?
We trained a real-time world model for $2k with Minecraft...
dnlayux · 2026-06-24 · via Hacker News: Ask HN

Hey HN, this is Daniel and Artur from DreamForge. We’re two friends and students from Kazakhstan who trained a real-time controllable world model (first-person + third-person) end-to-end for roughly $2k by standing on open models and limited revenue from our game mods. You can see early demos here: https://trydreamforge.com.

The slightly strange part is our small budget and how it was even formed. We come from several years of indie gamedev and game modding background. We’ve got mods with millions of downloads that have been covering a meaningful chunk of our cloud GPU costs. So, the budget constraint was the thing we’ve been building around this whole time.

Our first model (DF-World 0.1 Preview) is 1.5B parameters in size, generates video at 480p, supports real-time mouse+keyboard control in both first-person and third-person view, accepts mixed multimodal inputs (text, image, video), and lets you reprompt mid-stream to change the world on the fly. It runs in ~10-12 FPS on a single RTX 4090 in fp8 (~4GB VRAM), and even works on my RTX 2060 laptop, fully locally. DF-World 0.1 allows for infinite rollouts, though error accumulation changes the world too much after a minute of streaming.

As we couldn’t afford to train big models from scratch, we took LongLive 1 (autoregressive finetune of Wan 2.1 1.3B DiT) as the video backbone, then adopted the residual action module architecture from Matrix-Game 2 and trained it to work with dual-perspective control. We built a custom causal runtime layer on top of LongLive pipeline, added zero-shot multimodal conditioning, and also optimized heavily for low VRAM and consumer devices.

We still made some big strategic mistakes, for example, spent too long perfecting the video generation capabilities before video control was even established, and kept iterating/refining instead of shipping much earlier. Thankfully, all the great open-source releases kept bailing us out. The result is still clearly behind world models from frontier US/Chinese labs, but it’s a working real-time controllable loop, the first step in our world modelling attempt. For us, this feels like the natural next step from modding and gamedev, just instead of hand-building every world we made the model that generates them in real time.

Nevertheless, current limitations are obvious: DF-World 0.1 has weak spatial memory, error accumulation after ~1 minute, and latency that’s realtime but not comfortable/playable yet. But we are not claiming a breakthrough in the area of world models, so this is just the first visible loop of something we want to keep pushing further.

Right now, we are already building the next DF-World 0.5 model, and plan to open-source it once it’s less rough. We’d really love to hear some honest feedback on the current pre-recorded demos on our website (we couldn’t provide on-demand demos due to budget limitations), and your overall thoughts on DreamForge.