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cs.AI updates on arXiv.org

Policy Split: Incentivizing Dual-Mode Exploration in LLM Reinforcement with Dual-Mode Entropy Regularization METER: Evaluating Multi-Level Contextual Causal Reasoning in Large Language Models Think Before you Write: QA-Guided Reasoning for Character Descriptions in Books METRO: Towards Strategy Induction from Expert Dialogue Transcripts for Non-collaborative Dialogues Retrieval as Generation: A Unified Framework with Self-Triggered Information Planning Do LLMs Know Tool Irrelevance? Demystifying Structural Alignment Bias in Tool Invocations Enhancing Multimodal Large Language Models for Ancient Chinese Character Evolution Analysis via Glyph-Driven Fine-Tuning Exploring Knowledge Conflicts for Faithful LLM Reasoning: Benchmark and Method CocoaBench: Evaluating Unified Digital Agents in the Wild MathAgent: Adversarial Evolution of Constraint Graphs for Mathematical Reasoning Data Synthesis Efficient Training for Cross-lingual Speech Language Models Shared Emotion Geometry Across Small Language Models: A Cross-Architecture Study of Representation, Behavior, and Methodological Confounds A Systematic Analysis of the Impact of Persona Steering on LLM Capabilities Uncertainty-Aware Web-Conditioned Scientific Fact-Checking When Valid Signals Fail: Regime Boundaries Between LLM Features and RL Trading Policies When Verification Fails: How Compositionally Infeasible Claims Escape Rejection Mem$^2$Evolve: Towards Self-Evolving Agents via Co-Evolutionary Capability Expansion and Experience Distillation AOP-Smart: A RAG-Enhanced Large Language Model Framework for Adverse Outcome Pathway Analysis Advancing Polish Language Modeling through Tokenizer Optimization in the Bielik v3 7B and 11B Series TInR: Exploring Tool-Internalized Reasoning in Large Language Models Do BERT Embeddings Encode Narrative Dimensions? A Token-Level Probing Analysis of Time, Space, Causality, and Character in Fiction Generating Multiple-Choice Knowledge Questions with Interpretable Difficulty Estimation using Knowledge Graphs and Large Language Models Deep-Reporter: Deep Research for Grounded Multimodal Long-Form Generation Too Nice to Tell the Truth: Quantifying Agreeableness-Driven Sycophancy in Role-Playing Language Models Learning and Enforcing Context-Sensitive Control for LLMs Efficient Process Reward Modeling via Contrastive Mutual Information Computational Lesions in Multilingual Language Models Separate Shared and Language-specific Brain Alignment Bridging Linguistic Gaps: Cross-Lingual Mapping in Pre-Training and Dataset for Enhanced Multilingual LLM Performance Early Decisions Matter: Proximity Bias and Initial Trajectory Shaping in Non-Autoregressive Diffusion Language Models LLMs Should Incorporate Explicit Mechanisms for Human Empathy
AutoHarness: improving LLM agents by automatically synthe...
Xinghua Lou, Miguel Lázaro-Gredilla, Antoine Dedieu, Carter Wend · 2026-02-10 · via cs.AI updates on arXiv.org

Despite significant strides in language models in the last few years, when used as agents, such models often try to perform actions that are not just suboptimal for a given state, but are strictly prohibited by the external environment. For example, in the recent Kaggle GameArena chess competition, 78% of Gemini-2.5-Flash losses were attributed to illegal moves. Often people manually write "harnesses" around LLMs to prevent such failures. In this paper, we demonstrate that Gemini-2.5-Flash can automatically synthesize such a code harness, using a small number of rounds of iterative code refinement given feedback from the (game) environment. The resulting harness prevents all illegal moves in 145 different TextArena games (both 1-player and 2-player), enabling the smaller Gemini-2.5-Flash model to outperform larger models, such as Gemini-2.5-Pro. Pushing our technique to the limit, we can get Gemini-2.5-Flash to generate the entire policy in code, thus eliminating the need to use the LLM at decision making time. The resulting code-policy receives a higher average reward than Gemini-2.5-Pro and GPT-5.2-High on 16 TextArena 1-player games. Our results show that using a smaller model to synthesize a custom code harness (or entire policy) can outperform a much larger model, while also being more cost effective.