




















This thesis explores the use of a General Game System (GGS) to support the automatic expansion of game boards in boardless games. Traditional implementations of such games often rely on oversized static boards defined from the start, even though large portions of these boards may never be used during gameplay. This approach leads to unnecessary complexity. To address this issue, this thesis propose a dynamic board expansion mechanism in which the game board grows automatically during play.
此内容由惯性聚合(RSS阅读器)自动聚合整理,仅供阅读参考。 原文来自 — 版权归原作者所有。