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博客园 - 任程

运动捕捉数据的行为分割 主元分析(PCA)在计算机图形学中的应用 本博客代码公布(本文会不断更新) 机器人逆动力学(Robot Inverse Dynamics) 刚体动力学(Rigid Body Dynamics) Flock of Birds——总结使用过的虚拟现实设备之二(A Brief Summary of Several VR Devices) 多通道软件同步——代码设计 多通道的同步问题 《自己实现EarthSculptor的Splatting地形》的源代码 利用billboard实现云的仿真 OST试验版 透视校正插值(Perspective-Correct Interpolation) Ogre中在SceneNode节点旁显示二维字的代码 Perlin噪声 虚拟现实现状——设备篇(译:State of VR-Devices) 多线程中Sleep函数的调用 用WiiRemote进行头部跟踪(Head Tracking for Desktop VR Displays using the WiiRemote) 分析碰撞检测库Opcode 用NVPerfHUD来分析3D程序
Interesting story about DI-Guy
任程 · 2008-04-05 · via 博客园 - 任程

This is how Prof. Norman Badler wrote about DI-Guy:
    "One of the early human modeling project we worked on was a marksmanship trainer for the Navy. We converted our Jack model into a real-time system. We pre-scripted movements, combined them into a posture and motion transition graph, and drove the system from a server elsewhere via standard distributed interactive simulation packets called PDUs. Jack was pretty good at running, walking, crawling, shooting, standing, kneeling, and dying. But we had mostly engineering students in those days, and they weren't the best artists nor animators. Consequently our Navy sponsor sought a commercial contract to improve both the visual appearance and motion veracity of the interactive human model. The sponsor awarded this contract to Marc R.'s company Boston Dynamics, Inc. (BDI). BDI had seen the Jack version of the system and consequently built a better soldier model and gave it motion captured behaviors. The movements were naturally better, since they came from a soldier subject. The BDI system became known as DI-Guy and went on to dominate the human model component of the distributed interactive simulation world. We finished our relationship with the sponsor now that a commercial product served its needs"

"Some years later, in talking to Marc R., I congratulated him on his sensible approach to DI-Guy's motion simulation through human subject motion capture. He told me that he contracted that job out to a midwestern motion capture company, and that the data was collected and processed by one Brian S. It turns out that Brian had actually worked in my lab as an undergraduate and had had some experience with Ascension Technologies motion capture equipment. So one of my own students did the work that inadvertantly took us out of the real-time distributed interactive simulation world and promoted our replacement, DI-Guy."

    Well, more interestingly, I have never noticed, until now, the DI-Guy software and those papers related to Jack,  which I've been  using or reading, have close relationship with Prof. Badler, who might be my advisor one day.