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How to use the stencil buffer
WebGLFundame · 2025-02-26 · via WebGL Fundamentals

Question:

How I can use to stencil buffer for my easiest program? I have read many different themes about it, but I not found a detailed guide about it. I want to cut out for hole each side in a created tetrahedron.

enter image description here

Please explain to me step by step use stencil buffer?

Link for my program

Answer:

To use the stencil buffer you have to first request it when you create the webgl context

const gl = someCanvasElement.getContext('webgl', {stencil: true});

Then you turn on the stencil test

  gl.enable(gl.STENCIL_TEST);

Set up the test so it always passes and set the reference value to 1

  gl.stencilFunc(
     gl.ALWAYS,    // the test
     1,            // reference value
     0xFF,         // mask
  );

And set the operation so we'll set the stencil to the reference value when both the stencil and depth tests pass

  gl.stencilOp(
     gl.KEEP,     // what to do if the stencil test fails
     gl.KEEP,     // what to do if the depth test fails
     gl.REPLACE,  // what to do if both tests pass
  );

We then draw the first inner triangle

... lots of setup for a single triangle ...

gl.drawArrays(...) or gl.drawElements(...)

Then we change the test so it only passes if the stencil is zero

  gl.stencilFunc(
     gl.EQUAL,     // the test
     0,            // reference value
     0xFF,         // mask
  );
  gl.stencilOp(
     gl.KEEP,     // what to do if the stencil test fails
     gl.KEEP,     // what to do if the depth test fails
     gl.KEEP,     // what to do if both tests pass
  );

and now we can draw something else (the larger triangle) and it will only draw where there is 0 in the stencil buffer which is everywhere except where the first triangle was drawn.

Example:

The question and quoted portions thereof are CC BY-SA 4.0 by AnatoliyC from here