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oida.dev | TypeScript, Rust

TypeScript's `erasableSyntaxOnly` Flag Unsafe for work Tokio: Macros Tokio: Channels Tokio: Getting Started Network Applications on the Tokio Stack Remake, Remodel, Reduce. The `never` type and error handling in TypeScript 5 Inconvenient Truths about TypeScript Refactoring in Rust: Introducing Traits Refactoring in Rust: Abstraction with the Newtype Pattern Announcing the TypeScript Cookbook TypeScript: Iterating over objects The road to universal JavaScript 10 years of oida.dev Rust: Tiny little traits The TypeScript converging point How not to learn TypeScript Getting started with Rust Introducing Slides and Coverage TypeScript: The humble function overload TypeScript + React: Children types are broken TypeScript: In defense of any Rust: Enums to wrap multiple errors Dissecting Deno Error handling in Rust TypeScript: Unexpected intersections Upgrading Node.js dependencies after a yarn audit TypeScript: Array.includes on narrow types TypeScript + React: Typing Generic forwardRefs shared, util, core: Schroedinger's module names Learning Rust and Go TypeScript: Low maintenance types Tidy TypeScript: Name your generics Tidy TypeScript: Avoid traditional OOP patterns Tidy TypeScript: Prefer type aliases over interfaces Tidy TypeScript: Prefer union types over enums My new book: TypeScript in 50 Lessons Go Preact! ❤️ this in JavaScript and TypeScript TypeScript and ECMAScript Modules TypeScript + React: Why I don't use React.FC TypeScript + React: Component patterns TypeScript: Augmenting global and lib.dom.d.ts Vite with Preact and TypeScript TypeScript: Union to intersection type 11ty: Generate Twitter cards automatically Are large node module dependencies an issue? TypeScript: Variadic Tuple Types Preview TypeScript: Improving Object.keys Remake, Remodel. Part 4. TypeScript + React: Typing custom hooks with tuple types TypeScript: Assertion signatures and Object.defineProperty TypeScript: Check for object properties and narrow down type Boolean in JavaScript and TypeScript void in JavaScript and TypeScript Symbols in JavaScript and TypeScript Why I use TypeScript TypeScript + React: Extending JSX Elements TypeScript: Validate mapped types and const context TypeScript: Match the exact object shape TypeScript: The constructor interface pattern Streaming your Meetup - Part 4: Directing and Streaming with OBS Streaming your Meetup - Part 3: Speaker audio Streaming your Meetup - Part 2: Speaker video Streaming your Meetup - Part 1: Basics and Projector TypeScript and React Guide: Added a new styles chapter TypeScript and React Guide: Added a new render props chapter TypeScript and React: Styles and CSS TypeScript and React TypeScript and React Guide: Added a new prop types chapter TypeScript without TypeScript -- JSDoc superpowers TypeScript: Mapped types for type maps JAMStack vs serverless web apps The Unsung Benefits of JAMStack Sites TypeScript: Ambient modules for Webpack loaders My most favourite talks in 2018 TypeScript and React Guide: Added a new context chapter TypeScript: Built-in generic types TypeScript: Type predicates JSX is syntactic sugar TypeScript and React Guide: Added a new hooks chapter Getting your CfP application right FAQ on our Angular Connect Talk: Automating UI development TypeScript and Substitutability Debugging Node.js apps in TypeScript with Visual Studio Code From Medium: Deconfusing Pre- and Post-processing From Medium: PostCSS misconceptions Saving and scraping a website with Puppeteer Cutting the mustard - 2018 edition Wordpress as CMS for your JAMStack sites My most favourite podcast episodes in 2017 My most favourite talks in 2017 My most favourite books in 2017 The Best Request Is No Request, Revisited Not so hidden figures - Organizing ScriptConf My podcast journey to ScriptCast Grid layout, grid layout everywhere! #scriptconf and #devone Object streams in Node.js
TypeScript: Narrow types in catch clauses
2021-03-02 · via oida.dev | TypeScript, Rust

When you are coming from languages like Java, C++, or C#, you are used to doing your error handling by throwing exceptions. And subsequently, catching them in a cascade of catch clauses. There are arguably better ways to do error handling, but this one has been around for ages and given history and influences, has also found its way into JavaScript.

So, this is a valid way of doing error handling in JavaScript and TypeScript. But try to follow the same flow as with other programming languages, and annotate the error in your catch clause.

try {
// something with Axios, for example
} catch(e: AxiosError) {
// ^^^^^^^^^^ Error 1196 💥
}

TypeScript will error with TS1196: Catch clause variable type annotation must be ‘any’ or ‘unknown’ if specified.

There are a couple of reasons for this:

1. Any type can be thrown #

In JavaScript, you are allowed to throw every expression. Of course, you can throw “exceptions” (or errors, as we call them in JavaScript), but it’s also possible to throw any other value:

throw "What a weird error"; // 👍
throw 404; // 👍
throw new Error("What a weird error"); // 👍

Since any valid value can be thrown, the possible values to catch are already broader than your usual sub-type of Error.

2. There is only one catch clause in JavaScript #

JavaScript only has one catch clause per try statement. There have been proposals for multiple catch clauses and even conditional expressions in the distant past, but they never manifested. See JavaScript - the definitive guide for – hold it! – JavaScript 1.5 – what?!?

Instead, you should use this one catch clause and do instanceof and typeof checks (Source):

try {
myroutine(); // There's a couple of errors thrown here
} catch (e) {
if (e instanceof TypeError) {
// A TypeError
} else if (e instanceof RangeError) {
// Handle the RangeError
} else if (e instanceof EvalError) {
// you guessed it: EvalError
} else if (typeof e === "string") {
// The error is a string
} else if (axios.isAxiosError(e)) {
// axios does an error check for us!
} else {
// everything else
logMyErrors(e);
}
}

Note: The example above is also the only correct way to narrow down types for catch clauses in TypeScript.

And since all possible values can be thrown, and we only have one catch clause per try statement to handle them, the type range of e is exceptionally broad.

3. Any exception can happen #

But hey, since you know about every error that can happen, wouldn’t be a proper union type with all possible “throwables” work just as well? In theory, yes. In practice, there is no way to tell which types the exception will have.

Next to all your user-defined exceptions and errors, the system might throw errors when something is wrong with the memory when it encountered a type mismatch or one of your functions has been undefined. A simple function call could exceed your call stack and cause the infamous stack overflow.

The broad set of possible values, the single catch clause, and the uncertainty of errors that happen only allow two possible types for e: any and unknown.

What about Promise rejections? #

The same is true if you reject a Promise. The only thing TypeScript allows you to specify is the type of a fulfilled Promise. A rejection can happen on your behalf, or through a system error:

const somePromise = () => new Promise((fulfil, reject) => {
if (someConditionIsValid()) {
fulfil(42);
} else {
reject("Oh no!");
}
});

somePromise()
.then(val => console.log(val)) // val is number
.catch(e => {
console.log(e) // e can be anything, really.
})

It becomes clearer if you call the same promise in an asnyc/await flow:

try {
const z = await somePromise(); // z is number
} catch(e) {
// same thing, e can be anything!
}

Bottom line #

Error handling in JavaScript and TypeScript can be a “false friend” if you come from other programming languages with similar features. Be aware of the differences, and trust the TypeScript team and type checker to give you the correct control flow to make sure your errors are handled well enough.

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