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Brian Birtles’ Blog

Lessons learned switching to Rspack Weird things engineers believe about Web development Sharding Playwright tests by browser In praise of WordPress RSS the hard way: Adventures with Astro Assets Sponsoring Open Source as a Japanese Company Web animation in 2017 MozAnime in 2016 Gecko insiders Mozilla Japan engineering is quite hot right now What do we do with SMIL? After 10 years Animations on Fire @ Graphical Web 2014 Web Animations @ html5j 2013 Players wanted: the pause and seek game Group and conquer: timing groups for your synchronization woes Introducing Web Animations Help with math(s) Web Animations Parapara Animation It’s about time… Synchronising SMIL Beached as bro Wet blanket ただ今! Farvel SMIL SMIL compiles again SMIL Animation in Mozilla report SMIL Animation patch SMIL work: performance and integration Fill modes (nearly) there Additive animation Additive animation nearly done Compositing underway Repeating Intervals New patch Iteration one Draft design
Basic prototype
Brian Birtles · 2005-05-18 · via Brian Birtles’ Blog

Archive SMIL

I’ve put together a very basic prototype with some of the ideas discussed so far. Please be aware that it’s very limited. The idea was just to help with discussion and to help me try to understand some of the suggestions. So it’s not a serious proposal. I was working on something a bit more solid but I threw it away after I read some of the suggestions on usenet/IRC/wiki.

So there are about a bzillion things wrong with the prototype but I think it should still aid discussion.

I tried to implement Alex’s suggestion for the anim/base value split. It mostly works but produces a lot of assertions and doesn’t function correctly via the DOM (not sure if it’s because a modified QueryInterface is needed or because of vtable magic involved in XPConnect). I won’t look at this too much more because there seem to be a lot of (much more capable) people interested in this. Scooter and I agreed that he’d look at this and I’d look at the timegraph stuff.

This experiment only animates the x and y attributes of elements and only for very simple animations. Basically it runs this test case and probably nothing else.

Here it is: Animation experimenting patch (to be applied from /mozilla, I ran patch -p 3 -u -N < anim-proto-1.patch).

Please email me if you have any comments—or better yet email everyone or write something on the wiki.