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Brian Birtles’ Blog

Lessons learned switching to Rspack Weird things engineers believe about Web development Sharding Playwright tests by browser In praise of WordPress RSS the hard way: Adventures with Astro Assets Sponsoring Open Source as a Japanese Company Web animation in 2017 MozAnime in 2016 Gecko insiders Mozilla Japan engineering is quite hot right now What do we do with SMIL? After 10 years Animations on Fire @ Graphical Web 2014 Web Animations @ html5j 2013 Players wanted: the pause and seek game Group and conquer: timing groups for your synchronization woes Introducing Web Animations Help with math(s) Parapara Animation It’s about time… Synchronising SMIL Beached as bro Wet blanket ただ今! Farvel SMIL SMIL compiles again SMIL Animation in Mozilla report SMIL Animation patch SMIL work: performance and integration Fill modes (nearly) there Additive animation Additive animation nearly done Compositing underway Repeating Intervals New patch Iteration one Draft design Basic prototype
Web Animations
Brian Birtles · 2012-10-31 · via Brian Birtles’ Blog

It must be time for my biannual blog post and this time I’d like to introduce a new development in animation for the Web, called, creatively enough, Web Animations.

Some of you may have heard rumblings of an attempt to overcome some of the limitations with both CSS and SVG animations and unify them at the same time. Well, that’s what some folks at Google, Adobe and myself (Mozilla) are trying to do.

I’ve put together a video of some of the ideas we have so far:

An in case the video gets synderadicated here’s a Youtube link: https://www.youtube.com/watch?v=VvNQNtIfXXI

If you’re interested in the details, the latest version of the spec is here:

A few points to bear in mind:

  • There are still lots of holes. The behaviour of pausing and reversing is particularly in flux at the moment and the integration with media is still just thoughts, yet to be fleshed out and spec-ified.
  • The integration with CSS and SVG will be specified in separate documents (just placeholder text for now).
  • If you’ve got suggestions, please feel free to send feedback to the public-fx W3C mailing list with the subject [web-anim] at the start of the subject.
  • Progress from my end has slowed down recently due to some workshops I’ve been involved in but I’ll hopefully be back into it by the end of November.
  • We have a shim in the works (that’s what the video uses) but it’s currently awaiting approval for release. Should be ready soon.