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Brian Birtles’ Blog

Lessons learned switching to Rspack Weird things engineers believe about Web development Sharding Playwright tests by browser In praise of WordPress RSS the hard way: Adventures with Astro Assets Sponsoring Open Source as a Japanese Company Web animation in 2017 MozAnime in 2016 Gecko insiders Mozilla Japan engineering is quite hot right now What do we do with SMIL? After 10 years Animations on Fire @ Graphical Web 2014 Web Animations @ html5j 2013 Players wanted: the pause and seek game Group and conquer: timing groups for your synchronization woes Introducing Web Animations Help with math(s) Web Animations Parapara Animation It’s about time… Synchronising SMIL Beached as bro Wet blanket ただ今! Farvel SMIL SMIL compiles again SMIL Animation in Mozilla report SMIL Animation patch SMIL work: performance and integration Fill modes (nearly) there Additive animation nearly done Compositing underway Repeating Intervals New patch Iteration one Draft design Basic prototype
Additive animation
Brian Birtles · 2005-09-21 · via Brian Birtles’ Blog

Archive SMIL

Additive animation appears to be working. The test case I mentioned in the last post works even the nasty tree re-ordering cases. I’ve also extended the additive test case a little to test a bit more of the dynamic behaviour.

In implementing this I’ve tightened up the implementation of the <animate> element somewhat and wrapped each sample in a pair of calls to suspendRedraw and unsuspendRedraw.

I’m putting feature work on hold while I tidy up the code and update the documentation on the wiki.

The remaining features I hope to add this year are:

  • fill modes
  • restart
  • accumulate
  • min and max
  • keyTimes
  • keySplines

I may have a chance to look at adding support for specifying target elements via xlink:href and perhaps CSS values and relative values but I’m not sure. I’ll be focussing more on thread safety, performance, optimisations, DOM interfaces etc.

The latest patch: smil-anim-2005-09-21-2129.patch