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Max Stoiber's Essays

Save polish for where it matters How I get things done How I run gratitude circles How to present to executives Message me whenever How I manage my todos as a CEO How to run recurring virtual meetings efficiently How to have great taste How to be great at storytelling How we make brainstorming work How do you invent the future? Being unreasonably responsive has made my projects more successful Why I'm vigorous about giving feedback How to be better at making decisions How I tend to my digital garden David Cain: Do Quests, Not Goals Deliberate practice beats every other form of training, even via transfer learning How we foster deeper connections in our remote team Why I don't compliment people for their talent How can you slow down life? (which is perceptually half over by 23) 1:1s are for personal connection, not project updates Developer tools startups are playing on hard mode Developer tools are different than tools for any other profession You probably don't need GraphQL Why I Love Tailwind Margin considered harmful I am joining Gatsby Why I Write CSS in JavaScript Tech Choices I Regret at Spectrum Streaming Server-Side Rendering and Caching
How to ship faster
Max Stoiber · 2024-08-19 · via Max Stoiber's Essays

Humans can get ambitious things done ridiculously fast: https://patrickcollison.com/fast

How can I get more things done quickly?

Outline speedrunning

From https://learnhowtolearn.org/how-to-build-extremely-quickly/:

Do “outline speedrunning”: Recursively outline an MVP, speedrun filling it in, and only then go back and perfect.

Watch Paul Graham write an essay live using exactly this technique: https://byronm.com/13sentences.html

Tracer bullets

From https://wiki.c2.com/?TracerBullets:

a method of software engineering that is likened to firing a machine gun at night. You can either know exactly where you are, where the target is and do the the maths to work out how to point it and hope you’re right… or you can load every other bullet with tracer (which glows in the dark) and then just turn the outgoing line of bullets (which you can now see) onto the target.

Programming-wise, it involves short cycles of development, then delivery and asking the customer if it’s closer or further from what they think the target is… rather than finding out right at the end that you’ve misunderstood something.

I don’t think that tracer bullets are just about making adjustments to requirements. Aren’t they about making invisible things visible - so that you can handle them?

Eliminate low velocity stuff

From https://longform.asmartbear.com/double-your-productivity/:

To average 60 mph you need to travel the whole 60 miles in a single hour. But it’s already been an hour! Even if you went 1000 mph during the second half, it would have taken just over an hour to complete the 60 miles, therefore your average is still less than 60 mph.

It’s amazing how periods of low velocity wash away gains of high velocity. In the puzzle, if you doubled your speed in the second half it would only increase your trip average from 30 to 40 mph. If you quadrupled your speed in the second half, your trip average would still be only 48 mph.

Once you realize that the low-velocity stuff is responsible for most of the drag on your productivity, you realize that the thing to do is eliminate the low velocity stuff.