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Podcast Archives - Software Engineering Daily

Eric Ries on Why Good Companies Go Bad SED News: Restricted Models, IDE Wars, and the DeepMind Mafia - Software Engineering Daily Grafana's Approach to AI-Native Observability - Software Engineering Daily Building Software That People Love Mina the Hollower Foundation Models for Structured Data - Software Engineering Daily Biome and the Future of JavaScript Tooling Preparing for Q-Day - Software Engineering Daily Developing Multiplayer Games in Godot - Software Engineering Daily SED News: Apple’s AI Problem, The Real Business Model of AI, and Token Cost Reckoning The Hardware Bottleneck AI Can't Fix - Software Engineering Daily Autonomous Drone Delivery at Scale The European Startup Scene - Software Engineering Daily React Native at Scale Formal Methods as Agent Guardrails - Software Engineering Daily Open Source Sustainability - Software Engineering Daily Vespa AI and Surpassing the Limits of Vector Search - Software Engineering Daily SED News: Anthropic’s Mythos, Supply Chain Hacks, and the AI Spending Surge - 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Web Native Game Development - Software Engineering Daily
SEDaily · 2026-06-04 · via Podcast Archives - Software Engineering Daily

The web has quietly become one of the most capable platforms for game development. Advances in WebAssembly, WebGL, and WebGPU have given developers tools that rival native desktop performance, while game engines like Unity and Godot have added robust web export pipelines. However, building games for the browser comes with its own set of constraints including file size, browser compatibility, and the need to quickly capture and maintain the player’s attention.

Erik Dubbelboer is a Principal Engineer at Poki which is a web games platform serving over 100 million monthly users. He’s also a game developer himself, with titles including Silly Skies and Village Builder. His unusual position building developer tools that power the platform, while also shipping games on it, gives him a rare perspective on what it actually takes to succeed in web game development.

In this episode, Erik joins Joe Nash to discuss the history of web games from the Flash era to today’s renaissance, how WebAssembly and WebGPU have transformed what is possible in the browser, the tradeoffs between different game engines for web publishing, and more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Please click here to see the transcript of this episode.

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