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Doom devs id Software were reportedly kicking around ideas for a new Perfect Dark, a John Wick-inspired game, and multiplayer demonslaying prior to layoffs New Vegas devs Obsidian are reportedly working on a new Fallout game, and only Microsoft could make news I've waited half my life for taste this bitter Well, at least one good thing's come out of Destiny 2's demise: lob tomatoes at ex-Bungie CEO Pete Parsons' car collection in this fan-made boss battler Assassin's Creed Black Flag Resynced can run smoothly aboard both Steam Deck and Steam Machine - with the right settings Become King Dracula's personal vamp-assassin in Vampirium: 1997, an immersive sim Bithell Games are launching into Steam early access soon Xbox boss Asha Sharma pins layoffs on Phil Spencer's regime spreading the company "too thin", while claiming a "a healthy Xbox" could weather the RAM storm Cat Mail Co. is a cosy game where you run a post office for cats, and I wish it let me snoop into their private lives "A mentor and an inspiration to many": Skywind devs pay tribute to modder Kettlewitch, whose death has left another Skyrim mod's future up in the air Assassin's Creed Black Flag Resynced review - a great pirate game swaps the ups and downs of old Assassin’s Creed for the ups and downs of new Assassin’s Creed Get spirited away to a weird, scary version of a Japanese town and take pictures of the oddities you find in SOMBRAS: negative frames "This has got to be the most awesome toaster ever": Saber on building upon hits like Warhammer 40,000: Space Marine 2 Cyberpunk Edgerunners' Lucy finds herself in yet another crossover, this time in an upcoming Apex Legends event Subnautica 2's first proper update is coming tomorrow, bringing in much needed creature behaviour changes and more Appa is a gorgeous, surreal card game about grieving siblings where every move your opponent makes can be reacted to Left 4 Dead lives on in The Mound: Omen of Cthulhu, a Lovecraftian extraction game from the creators of Zeno Clash After split with Xbox, Hitman developer IO will "continue to develop" Project Fantasy independently, but they're closing their Istanbul Studio "I know how devastating it is, and my heart's with all of you": Doom's John Romero responds to id Software reportedly losing half their team While several Xbox studios regained independence or found new owners yesterday, Arkane's staff must negotiate their own future Xbox's layoffs come with a push to focus on series like Fallout, so naturally New Vegas devs Obsidian have reportedly lost around a quarter of their staff Xbox layoffs mean that Elder Scrolls Online's roadmap is "shifting" just two days before Season One's release... the plan put in place for the MMO after the last round of cuts "It's much further along than we originally planned": Fallout: London modders say work on their next game is going "swimmingly", despite DLC delays Doom, Quake and Wolfenstein games will still reportedly be worked on at ZeniMax following Xbox cuts, despite pivot towards Fallout and The Elder Scrolls Xbox are parting ways with Double Fine, Arkane, Undead Labs, Compulsion, and Ninja Theory in the course of thousands of layoffs Stop judging games by their sales figures, says Tekken's Katsuhiro Harada: “That’s exactly what you’d expect from someone who’s never actually developed games" This week in PC games: Stardew Valley plus vampires, a lavish gamebook RPG, and Assassin's Creed Black Flag Resynced, finally Marvel Tokon: Fighting Souls is suffering similar PSN region locking woes to Helldivers 2, with 132 countries barred according to Steam's backend "Smuggle chainsaws onto the pitch": What Blood Bowl's new publisher thinks the World Cup can learn from Warhammer The Sunday Papers Object Impermanence is a puzzle game where the moment you look away from something, it stops existing Man a gate and keep out people, chickens and unknown horrors alike in the Paper Please-esque Dreadwoods Gatekeeper Build a medieval castle piece by piece and then defend it from enemy knights in the city builder and RTS Bergfried After spending more than a decade in early access, robotic survival game Scrap Mechanic enters 1.0 later this month Dragon Age writer David Gaider's next game is a light-hearted heist RPG, if he can get the funding for it What are we all playing this weekend? Well, Professor Pippin Barr, you've done it again: you've ruined chess Slay the Spire 2 gets 15 powerful new multiplayer cards, while making life easier the first time you install a mod Final Fantasy 7 Revelation is getting a "Story Expansion Pass" amid a heap of DLC to help it wrap up the remake trilogy, leaked store listings suggest Assassin's Creed Black Flag Resynced promises smooth handheld sailing with Steam Deck and Steam Machine verification I love being a cultist in Feed the Pit, and not just because I get to throw scummy stock-brokers into a toothy vortex Relic announce a new Company of Heroes RTS, a wave defence roguelite for strategy buffs who don't have time to fight a whole World War Feed a ravenous landlord daily buckets of scrap to stop them seizing your belongings, as Rust's latest update adds terrifyingly realistic apartment renting "I could feel myself coming apart at the seams": Suicide Squad leads on almost leaving the games industry after its failure Ithaca is a road trip RPG about climate resistance and dealing with the hostage you have in your trunk That's a bummer: Frictional's Soma follow-up Ontos has been delayed into 2027 Seoul-set MMO shooter Cinder City halves its RAM requirements, after initial specs listed 64GB of memory The Video Game History Foundation calls on the ESA to offer "meaningful solutions" for preserving digital-only games "You can literally reroute a river into a desert and cause it to bloom": Star Wars Galaxies lead says of his new sandbox MMO Stars Reach Flask is a grim brew of homunculus autobattling and hand-drawn alchemy, and it’s got a new demo on Steam Valheim 1.0 won’t update the survival game’s sparse oceans, reveal devs Iron Gate, who add it’s "too soon to say" how long post-release updates will continue Onimusha: Way of the Sword release date pushed forward, its devs deciding they'd rather fight vampires than cosmic entities and Scottish horrors New Fallout 4 quest mod starring an iconic Elder Scrolls voice actor has you solve an eccentric gang war over a long-dead starlet's vault of mysterious goodies Subnautica 2 legal battle ends with reinstated CEO stepping down, as Krafton and Unknown Worlds founders agree settlement Lullabies Made of Static is a quieter, slower, but still quite welcome addition to PC gaming's brutalist walking sim canon Grand strategy game Terra Invicta is getting two new scenarios - a Fallout-style nuclear wasteland, and an early noughties world of UFO sceptics Behold my range of handmade Steam Machine faceplates: tasteful fan-covering, on the cheap Edit news: GTA 6 devs have to opt-out of crunch, claim Rockstar North insiders, because it's baked into their contracts Helldivers 2 is once again spoofing Donald Trump's wall with the Frontlines of Freedom update, which launches a new campaign "to make the galaxy safe again" Exodus' character creator won't let you totally mess up its protagonist's "established look" with nose and brow slider chicanery, but you can still pick a beard "Low-effort slop": The creators of the Godot engine behind Slay the Spire 2 are cracking down on "vibe-coding" and now require genAI disclosures Xbox claim they're "not reducing [their] investment in games" despite looming cuts, as report claims under 2.5% of Microsoft's total workforce are in the firing line "Keeping this under wraps has been torture": Against the Storm 2 could happen, but first, Eremite are making a survival game set in the city-builder's festering world Green Suits is a surreal platformer stroke JRPG filled with Escher architecture and paranormal investigators Microsoft reportedly add Arkane and their Blade game to the potential shuttering pile Disassembling the Steam Machine suggests Valve are protecting its precious RAM by burying it under a dozen other parts IO Interactive look set for layoffs as their external partner for Project Fantasy pulls out Guns of Eschaton is a wild west soulslike FPS and posthumous release from the art director of Half-Life 2 I attended a Tomb Raider and Horizon developer's boss design masterclass and came away both weary and enchanted Nivalis has a new name and a release date that will make your autumn backlog even bigger Ground Branch, a first-person tactical shooter from an original Rainbow Six dev, is finally hitting v1.0 after eight years in early access GTA 6 makers have 10 working days to voluntarily recognise Rockstar IWGB Game Workers Union or it may go to a government tribunal Generative AI is a "virulent plague" and even using it to eliminate "drudgery" has downsides, reckons long-time Dragon Age lead writer David Gaider "We're talking about at least half a decade of horror": former Exodus lead explains why he wasn't keen on doing a Baldur's Gate 4 despite Hasbro offering the chance State of Decay studio Undead Labs potentially up for closure, sources claim, with Bethesda and Blizzard also facing layoffs "We were only three votes away": Stop Killing Games-backed California bill to keep online games playable fails to win over senate committee Valve dropped that Steam Machine Companion Cube case down the legal incinerator after its makers neglected to get their permission "Everybody got the rug pulled out from under them": Xbox are putting third-party Game Pass deals "on pause", claims publishing veteran Rainbow Six Siege developers go on strike through July to protest mass layoffs and RTO policies at Ubisoft Barcelona Space shooter Hyperwired gives you a ship with a doofy power cable hanging out the back and challenges you to keep its battery charged US lawsuit accuses Samsung, SK Hynix and Micron of worsening the RAM crisis by fixing memory prices and supply This week in PC games: a new King's Field-like RPG, an American Revolutionary War sim, and a dreaming megacity full of cool architecture Cyberpunk: Edgerunners 2 mantis blade slices its way out of Netflix's doors this autumn, with a fresh crew of tech-infused Night City dwellers Visual novel Coffee Talk Tokyo serves up an image of 'Cool Japan,' but not much more The Sunday Papers Joy Malignant is a photobashed, dice-based RPG where every choice you make affects how your faceless body looks Bloodwoven is a survival immersive sim set in a world built on top of the frozen corpse of a god Oh no, that's Lenovo saying they think these RAM prices will be the new normal and may never go back to how they were Civilization 7 devs talk 20th century leaders, controversial historical figures, and dealing with colonialism in 4X strategy games Star Wars Eclipse "literally cannot be finished" if layoffs go through, its devs reportedly say From Hydro Drift Ninjas to Sonic Napoleons: I spent far too long definitively ranking Tokyo Xtreme Racer’s best opponent names What are we all playing this weekend? "I torture myself over every last detail": Stardew Valley's creator is having a real time of it with Haunted Chocolatier's recipe book interface Valve's Steam Machine gets competition in the "Stim Machine", a cheeky French PC box that's already reportedly been re-named Deep and volatile Terraria-style factory sim Sandustry hits early access in August, Hooded Horse announce How to survive the memory shortage crisis: a PC owner's guide Creative Assembly confirm Total War: Medieval 3's starting factions, pegging out a complex world of schemers and killers, feudal giants and emerging empires Clutch doesn't look like just a Forza Horizon clone, judging by its first lengthy livestream, though I'm concerned it might spread itself too thin "Once Darth Vader came for you, you were just going to die": We could have had an MMO about Jedi refugees hiding from the Empire, if Star Wars Galaxies had gone differently South of Midnight studio Compulsion Games are allowing staff to openly seek new jobs ahead of possible Xbox layoffs, according to report A year on from its launch, former Blizzard devs' Wildgate only has one last update left, but it's not shutting down Punch a buff frog and try not to let it hit you back with its massive tongue in the frenetic BREKEKEKEX
Now is the winter of your discontent, console blaggards: the RPS team reflect on PlayStation going digital-only
Julian Benson, Edwin Evans-Thirlwell, James Archer, Mark Warren · 2026-07-04 · via Rock, Paper, Shotgun

This week brought the news that Sony will stop selling physical PlayStation games at the start of 2028. Not just for their own games, but third-party, too. Here in the world of PC gaming, we've largely been without physical game releases for yonks now, but this move by Sony has stirred up some discussion at RPS. Mainly, is this a big deal or, as ever, a sign of the consoles lazily trudging after the path carved on PC?

James: Right. So. My only initial thought, in terms of what this means for us PC lot, is that I could smugly indulge in the kind of misery-loves-company mockery that Keith David uses to welcome people to Hell. But then I’m no expert on game preservation, and can’t recall ever losing access to a digital game myself, so I wonder: are we actually already in Hell, or is it not really a big deal, or am I simply incapable of perceiving the games world that exists beyond the tip of my nose? Honestly, I would welcome the perspective of a grownup.

Julian: The past six months have been filled with steady reminders of what I've ceded to companies whose interests I've no control over.

In April, I received an email from Amazon telling me my Kindle would no longer be able to download books from the online library. Despite being nearly 15 years old, my Kindle works perfectly well, yet Amazon were simply switching off access to my more than 1,000 books. If I wanted to keep reading the books I've bought, I would need to buy a newer model. Even with the 20% discount code they sent me, a new device (without built-in ads) was going to be more than £80. (I got a refurbished one on ebay because fuck Bezos).

I've also been discovering just how much of my old work has been deleted from the internet. I used to be the news editor for Kotaku UK, a site that was shut down when Future Publishing decided not to renew the license with Gawker. Years of work gone. I worked for GAMINGbible, a site that's still in rude health, but it looks like everything I wrote for them has been deleted to improve the site's SEO. The very first site I ever worked for (alongside James, as it happens), BeefJack, has also gone without a trace. There's a measure of vanity to this – I want my work to exist – but it also makes it harder to reference past history, resurface quotes from old interviews, or even see what I've said about a game in the past.

I've little nostalgia for physical media. I've a few games in old DVD cases, a big cardboard box or two, but most of them I chucked between house moves over the years. In several cases, I tried using an old game disc and found it was easier to just rebuy the game on GOG than get it working. (Looking at you, Mafia: City of Lost Heaven.) I'm not just pro digital libraries, I'm all for the convenience of cloud gaming, the less stuff I can have in my small flat the better. Or, at least, that was my thinking. But in a year where I'm realising how little control I have over things I've bought or work I've produced, and where so many companies are collapsing and turning off their servers, or changing the deal you made with them when they were shiny and new and their bank accounts were in the black, I'm going to have to examine my thinking.

There is no indication that Valve are in trouble, but if they were to come under pressure or strain – financial or political – and they dropped games from their library, changed my access to them, or simply disappeared altogether, I would lose a collection of games I have built over years. And, many of those games were either never available physically or would be hard to come by. So far, when Valve have stopped selling game, such as Battlestar Galactica: Deadlock, if you already bought the game you can still download it. But if you missed the boat, there's no legal way to get hold of it. The other Sony news that's got a lot less attention is that they're also closing the PS3 and PS Vita stores. There are whole swathes of games, particularly on Vita, that will become simply unobtainable without an active store.

So, yeah, people on consoles may just be catching up to where we've been on PC for years, but maybe it just highlights how far we've been willing to stick our heads in a trap. Rather than say, 'Come on in, the metal teeth are lovely and cool', we should question if there's a way to take back control.

Mark: As someone who only graduated to doing most of my game playing on PC once I decided that I fancied getting to mess about with mods more than I did making the jump from PS4 to PS5 as soon as the latter came out, my relationship with physical media’s grown very strange. Upon switching from console, I went from a fairly even split between buying discs and digital copies, having grown up solely on the former across a PS2 and PS3, to having to be cool buying everything digitally. I just sort of did it. Things might have been different if I’d grown up playing physical games on PC or had the spare cash to invest in a disc drive as part of buying my first PC.

So, here I sit, the owner of many PlayStation games on disc, but only a few early 2000s hand-me-downs from my dad on disc for PC and likely no easy way to play the latter. I still like buying physical media. The PS5 I eventually bought once its price looked palatable enough (remember the pre-RAM crisis days when that happened) now mainly serves a way for me to play DVD and Blu-Ray discs when I want to watch the odd movie or TV boxset I’ve picked up in town, unless I’m keen to fire up a game like the original Wreckfest that I’ve never bought a duplicate copy of for PC.

As such, the most immediately obvious way Sony doing away with discs hurts me is that I might have to buy whatever the equivalent of an actual DVD player would be if film formats change to something my PS5 can’t handle further down the line. I still sometimes dust off my older PlayStations and slap a disc into their drives, and it’s always nice to think that the copy of The Simpsons Hit and Run I’m firing up is about as close as I’ve got to my own family heirloom at this point.

That’s how things are for me at the moment. I don’t feel like I’ve ever really made a conscious choice to abandon physical games, more that I’ve adapted and moved with the world - well, the companies running it - around me as it’s done so. It feels disturbingly normal. I guess I’m just used to having to roll with the punches, for better or worse.

Edwin: I'm entirely comfortable with the long-protracted final death of discs as long as it goes hand-in-hand with the free circulation and archiving of videogames on the internet, unobstructed by arbitrary delistings, TOS changes, DRM software, and other commercial-legal mechanisms – including, the absolutely unrestricted right to burn things I've bought onto discs and other offline storage formats, if I so choose. If we could organise some officially sanctioned way of giving away or reselling licenses for games we've bought to other players, that would be awesome too. While I'm at it, I would like to live in the Magic Sherbet Kingdom and swim in the Lemonade Sea. Lol! Lmao!

I do have some sentimental fondness for discs and physical media generally. The crates over my desk are full of shoeboxes of heavily sellotaped PSP games. I've got all these horrible smeary plastic sachets of unboxed DS cartridges - like taster bags of dope, but it's actually uncut Etrian Odyssey and Elite Beat Agents. The majority of these games are review copies, so my collection is also a record of my career.

I grew up during the internet's infancy, when the idea of downloading a whole videogame felt like science fiction. I think I learned about 70% of what I know about economics from the PS1 trade-in market, as may be evident from my repeated attempts to write Business News. I'd go down to Gamestation with the last game I'd completed, and try to swap it for something I thought would retain a decent trade value in a month's time. Affordability aside, the trade-in section often harboured a more interesting, eclectic selection of games than you'd see in New Releases.

As James and Julian note above, both PC and console gaming have been digital-centric for many years. This horse has long since flown. In many ways, of course, this has been positive: manufacturing and shipping discs and cartridges has a higher carbon cost than downloading, though downloading is far from emissions-free. There are, in theory, fewer middlemen: anybody can distribute a game without having to convince a retailer to shelve it. In practice, there are still plenty of monetary and institutional barriers, including those imposed by payment networks and stores with effective monopolies. Digital platforms have unheard-of control over culture generally. An influential artwork like P.T. can become unavailable, because somebody wanted to leave open the possibility of an expensive re-release in 20 years time.

Even in the age of mandatory day-one updates, physical storage media offers some security against this, but I think it's better to push for proper legal or structural measures to protect art against erasure by the profit motive, than mourn the ability to buy new games on discs. I guess the primary thing I take from consoles going discless is that I need to do a better job of reporting on spaces for sharing and preserving games that exist outside the realm of Steam and co, including emulation communities and the ever-thorny topic of piracy.