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Doom devs id Software were reportedly kicking around ideas for a new Perfect Dark, a John Wick-inspired game, and multiplayer demonslaying prior to layoffs New Vegas devs Obsidian are reportedly working on a new Fallout game, and only Microsoft could make news I've waited half my life for taste this bitter Well, at least one good thing's come out of Destiny 2's demise: lob tomatoes at ex-Bungie CEO Pete Parsons' car collection in this fan-made boss battler Assassin's Creed Black Flag Resynced can run smoothly aboard both Steam Deck and Steam Machine - with the right settings Become King Dracula's personal vamp-assassin in Vampirium: 1997, an immersive sim Bithell Games are launching into Steam early access soon Xbox boss Asha Sharma pins layoffs on Phil Spencer's regime spreading the company "too thin", while claiming a "a healthy Xbox" could weather the RAM storm Cat Mail Co. is a cosy game where you run a post office for cats, and I wish it let me snoop into their private lives "A mentor and an inspiration to many": Skywind devs pay tribute to modder Kettlewitch, whose death has left another Skyrim mod's future up in the air Assassin's Creed Black Flag Resynced review - a great pirate game swaps the ups and downs of old Assassin’s Creed for the ups and downs of new Assassin’s Creed Get spirited away to a weird, scary version of a Japanese town and take pictures of the oddities you find in SOMBRAS: negative frames "This has got to be the most awesome toaster ever": Saber on building upon hits like Warhammer 40,000: Space Marine 2 Cyberpunk Edgerunners' Lucy finds herself in yet another crossover, this time in an upcoming Apex Legends event Subnautica 2's first proper update is coming tomorrow, bringing in much needed creature behaviour changes and more Appa is a gorgeous, surreal card game about grieving siblings where every move your opponent makes can be reacted to Left 4 Dead lives on in The Mound: Omen of Cthulhu, a Lovecraftian extraction game from the creators of Zeno Clash After split with Xbox, Hitman developer IO will "continue to develop" Project Fantasy independently, but they're closing their Istanbul Studio "I know how devastating it is, and my heart's with all of you": Doom's John Romero responds to id Software reportedly losing half their team While several Xbox studios regained independence or found new owners yesterday, Arkane's staff must negotiate their own future Xbox's layoffs come with a push to focus on series like Fallout, so naturally New Vegas devs Obsidian have reportedly lost around a quarter of their staff Xbox layoffs mean that Elder Scrolls Online's roadmap is "shifting" just two days before Season One's release... the plan put in place for the MMO after the last round of cuts "It's much further along than we originally planned": Fallout: London modders say work on their next game is going "swimmingly", despite DLC delays Doom, Quake and Wolfenstein games will still reportedly be worked on at ZeniMax following Xbox cuts, despite pivot towards Fallout and The Elder Scrolls Xbox are parting ways with Double Fine, Arkane, Undead Labs, Compulsion, and Ninja Theory in the course of thousands of layoffs Stop judging games by their sales figures, says Tekken's Katsuhiro Harada: “That’s exactly what you’d expect from someone who’s never actually developed games" This week in PC games: Stardew Valley plus vampires, a lavish gamebook RPG, and Assassin's Creed Black Flag Resynced, finally Marvel Tokon: Fighting Souls is suffering similar PSN region locking woes to Helldivers 2, with 132 countries barred according to Steam's backend "Smuggle chainsaws onto the pitch": What Blood Bowl's new publisher thinks the World Cup can learn from Warhammer The Sunday Papers Object Impermanence is a puzzle game where the moment you look away from something, it stops existing Man a gate and keep out people, chickens and unknown horrors alike in the Paper Please-esque Dreadwoods Gatekeeper Build a medieval castle piece by piece and then defend it from enemy knights in the city builder and RTS Bergfried After spending more than a decade in early access, robotic survival game Scrap Mechanic enters 1.0 later this month Dragon Age writer David Gaider's next game is a light-hearted heist RPG, if he can get the funding for it Now is the winter of your discontent, console blaggards: the RPS team reflect on PlayStation going digital-only What are we all playing this weekend? 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Ithaca is a road trip RPG about climate resistance and dealing with the hostage you have in your trunk
Oisin Kuhnke · 2026-07-03 · via Rock, Paper, Shotgun
A woman is opening the trunk of her car at night, a tied up pair of hands flopping out in Ithaca.
Image credit: The Pixel Hunt

The ethical quandaries around car usage aside, we can all agree there's nothing like a road trip, right? When better a time is there to think about every single decision you've ever made in life than on an open stretch of road with only other cars to stop you? It feels like a great setting for a video game, despite there not being very many road trip games. But another one is entering the fray and it's called Ithaca, a "narrative road-trip with RPG elements about environmental resistance."

In Ithaca, you take on the role of Penelope, an environmental rights lawyer with the usual M.O.: saving the world. She is driving to the titular locale, having spent the last decade of her life trying to sue companies responsible for huge amounts of pollution and not finding much success. She also has a hostage in the back of her car.

Watch on YouTube

This is what's at the core of Ithaca. The role-playing comes into the game in the form of phone and text conversations, as well as through meeting folks along the road. Like in other RPGs, there are skill checks you have to meet, with the ability to improve certain skills like empathy or manipulation. All of this builds towards you constructing who Penelope is, what her personality is like. You're stuck with the hostage situation (a situation she is in through being a member of an activist group who seem a bit fishy), but you're the one that's responsible for figuring out how she deals with it.

The roads themselves are procedurally generated, with routes you take, encounters you come across, and conversations you have all taking different structures upon various playthroughs. There are apparently more than 30 characters to meet and interact with, so it sounds like one person's road trip may differ from another's. It's a fun setting for such a narrative, reminding me of the intimacy of the film Locke. At the time of writing, there's also a Kickstarter (a successful one, I might add) that you can support, and a playtest you can sign up to on Steam if you need more convincing.