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Doom devs id Software were reportedly kicking around ideas for a new Perfect Dark, a John Wick-inspired game, and multiplayer demonslaying prior to layoffs New Vegas devs Obsidian are reportedly working on a new Fallout game, and only Microsoft could make news I've waited half my life for taste this bitter Well, at least one good thing's come out of Destiny 2's demise: lob tomatoes at ex-Bungie CEO Pete Parsons' car collection in this fan-made boss battler Assassin's Creed Black Flag Resynced can run smoothly aboard both Steam Deck and Steam Machine - with the right settings Become King Dracula's personal vamp-assassin in Vampirium: 1997, an immersive sim Bithell Games are launching into Steam early access soon Xbox boss Asha Sharma pins layoffs on Phil Spencer's regime spreading the company "too thin", while claiming a "a healthy Xbox" could weather the RAM storm Cat Mail Co. is a cosy game where you run a post office for cats, and I wish it let me snoop into their private lives "A mentor and an inspiration to many": Skywind devs pay tribute to modder Kettlewitch, whose death has left another Skyrim mod's future up in the air Assassin's Creed Black Flag Resynced review - a great pirate game swaps the ups and downs of old Assassin’s Creed for the ups and downs of new Assassin’s Creed Get spirited away to a weird, scary version of a Japanese town and take pictures of the oddities you find in SOMBRAS: negative frames "This has got to be the most awesome toaster ever": Saber on building upon hits like Warhammer 40,000: Space Marine 2 Cyberpunk Edgerunners' Lucy finds herself in yet another crossover, this time in an upcoming Apex Legends event Subnautica 2's first proper update is coming tomorrow, bringing in much needed creature behaviour changes and more Appa is a gorgeous, surreal card game about grieving siblings where every move your opponent makes can be reacted to Left 4 Dead lives on in The Mound: Omen of Cthulhu, a Lovecraftian extraction game from the creators of Zeno Clash After split with Xbox, Hitman developer IO will "continue to develop" Project Fantasy independently, but they're closing their Istanbul Studio "I know how devastating it is, and my heart's with all of you": Doom's John Romero responds to id Software reportedly losing half their team While several Xbox studios regained independence or found new owners yesterday, Arkane's staff must negotiate their own future Xbox's layoffs come with a push to focus on series like Fallout, so naturally New Vegas devs Obsidian have reportedly lost around a quarter of their staff Xbox layoffs mean that Elder Scrolls Online's roadmap is "shifting" just two days before Season One's release... the plan put in place for the MMO after the last round of cuts "It's much further along than we originally planned": Fallout: London modders say work on their next game is going "swimmingly", despite DLC delays Doom, Quake and Wolfenstein games will still reportedly be worked on at ZeniMax following Xbox cuts, despite pivot towards Fallout and The Elder Scrolls Xbox are parting ways with Double Fine, Arkane, Undead Labs, Compulsion, and Ninja Theory in the course of thousands of layoffs Stop judging games by their sales figures, says Tekken's Katsuhiro Harada: “That’s exactly what you’d expect from someone who’s never actually developed games" This week in PC games: Stardew Valley plus vampires, a lavish gamebook RPG, and Assassin's Creed Black Flag Resynced, finally Marvel Tokon: Fighting Souls is suffering similar PSN region locking woes to Helldivers 2, with 132 countries barred according to Steam's backend "Smuggle chainsaws onto the pitch": What Blood Bowl's new publisher thinks the World Cup can learn from Warhammer The Sunday Papers Object Impermanence is a puzzle game where the moment you look away from something, it stops existing Man a gate and keep out people, chickens and unknown horrors alike in the Paper Please-esque Dreadwoods Gatekeeper Build a medieval castle piece by piece and then defend it from enemy knights in the city builder and RTS Bergfried After spending more than a decade in early access, robotic survival game Scrap Mechanic enters 1.0 later this month Dragon Age writer David Gaider's next game is a light-hearted heist RPG, if he can get the funding for it Now is the winter of your discontent, console blaggards: the RPS team reflect on PlayStation going digital-only What are we all playing this weekend? 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Seoul-set MMO shooter Cinder City halves its RAM requirements, after initial specs listed 64GB of memory
James Archer · 2026-07-03 · via Rock, Paper, Shotgun

Update: publisher admits error, says current specs aren't final either

A shootout outside a Seoul mechanic shop in Cinder City.
Image credit: NC

RAMnarök may not be a literal cataclysm, of the kind that smashed Cinder City’s version of Seoul into dirty bits, but it ironic that the upcoming tactical shooter MMO seemingly spent much of the past day oblivious to the fact that there’s a worldwide memory crisis going on. Upon yesterday’s launch of its Steam page, Cinder City declared a set of system requirements that listed 32GB of RAM among the minimum specs – twice what you’d typically see for a modern, well-budgeted 3D game – and a honking 64GB in the recommended specs.

I contacted a representative for publishers NC (formerly NCsoft), because, I mean, yeesh, and a day later, and have not received clarification either way. However, as of this afternoon, those recommended specs have silently changed: the GPU requirement rising from a RTX 4060 to an RTX 4070, but RAM dropping from 64GB to somewhat less outrageous 32GB.

Watch on YouTube

In truth, I don’t entirely buy these new specs either. Cinder City is far enough away from finished-ness to lack a public release window, let alone a specific date, and the almost comical mismatch between the minimum specs’ 32GB RAM requirement (typically the reserve of luxury 4K rigs) and the GPU requirement of the geriatric RTX 2060 suggests, at least to my mind, that these are mere placeholders.

Granted, even if the original lists turned out to be final, Cinder City wouldn’t be the first game to suffer from Random Acts of Madness in their recommended specs. Escape from Tarkov and shipping sim Seafarer both want 64GB for their nicer settings, while Microsoft Flight Simulator 2024 lists 64GB in its ‘Ideal’ specs tier. Are these the vanguards of high-memory normalisation? Again, I don’t really see it – three games wouldn’t even make a majority among the works that launched on Steam just today. And as inevitably as the cycle of finer visuals needing faster PCs will continue to turn, there have been recorded instances of developers toning down their tech spec requirements, in direct response to the unprecedented shittiness of the current component shortage.

I’ll update this story if I hear back from NC or developers Big Fire Games, though while we’re here, I confess to mixed feelings about Cinder City as a game per se. South Korea is absolutely underutilised as a game setting, so it's a nice change to see Seoul - even a post-ruination rendering of it - given star billing. Not yet convinced by the gunplay, though, and the operative designs often suffer from The First Descendent Syndrome, where the blokes rock up in chunky armour and the ladies are put in lightly tactical swimsuits.


Update 3/7: NC have responded, saying the original spec listings were posted in error, and that the current requirements remain subject to change:

"We recently identified an error in the memory specification listed under the system requirements on our Steam Store page.

We sincerely apologize for any confusion this may have caused. The information has now been corrected, and the recommended memory requirement is 32GB RAM.

Please note: The current system requirements are based on our latest development build. As optimization work continues, the final system requirements at launch may be lower than those currently listed. We will share updated and more accurate system requirements closer to release.

We remain committed to providing accurate and up-to-date information, and we appreciate your understanding and continued support."