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Evaluating the Usability of Microgestures for Text Editin...
[Submitted on 5 Apr 2025 (v1), last revised 31 Jul 2026 (this ve · 2025-04-05 · via cs.HC updates on arXiv.org

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Abstract:As virtual reality (VR) continues to evolve, traditional input methods such as handheld controllers and gesture systems often face challenges with precision, social accessibility, and user fatigue. These limitations motivate the exploration of microgestures, which promise more subtle, ergonomic, and device-free interactions. We introduce microGEXT, a lightweight microgesture-based system designed for text editing in VR without external sensors, which utilizes small, subtle hand movements to reduce physical strain compared to standard gestures. We evaluated microGEXT in three user studies. In Study 1 ($N=20$), microGEXT reduced overall edit time and fatigue compared to a ray-casting + pinch menu baseline, the default text editing approach in commercial VR systems. Study 2 ($N=20$) found that microGEXT performed well in short text selection tasks but was slower for longer text ranges. In Study 3 ($N=10$), participants found microGEXT intuitive for open-ended information-gathering tasks. Across all studies, microGEXT demonstrated enhanced user experience and reduced physical effort, offering a promising alternative to traditional VR text editing techniques.

Submission history

From: Xiang Li [view email]
[v1] Sat, 5 Apr 2025 15:08:55 UTC (5,573 KB)
[v2] Fri, 12 Sep 2025 00:40:55 UTC (12,819 KB)
[v3] Fri, 31 Jul 2026 18:36:58 UTC (12,812 KB)