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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Deterministically Simulating Barely Random Algorithms in ...
Allan Borodin, Christodoulos Karavasilis, David Zhang · 2025-10-21 · via cs.DS updates on arXiv.org

Interest in the random-order model (ROM) leads us to initiate a study of utilizing random-order arrivals to extract random bits with the goal of derandomizing algorithms. Besides producing simple algorithms, simulating random bits through random arrivals enhances our understanding of the comparative strength of randomized online algorithms (with adversarial input sequences) and deterministic algorithms in the ROM. We consider three $1$-bit randomness extraction processes. Our best extraction process returns a bit with a worst-case bias of $2 - \sqrt{2} \approx 0.585$ and operates under the mild assumption that there exist at least two distinct items in the input. We motivate the applicability of this process by using it to simulate a number of barely random algorithms for weighted interval selection (single-length with arbitrary weights, as well as monotone, C-benevolent and D-benevolent weighted instances), the proportional and general knapsack problems, job throughput scheduling, and makespan minimization. It is well known that there are many applications where a deterministic ROM algorithm significantly outperforms any randomized online algorithm (in terms of competitive ratios). The classic example is that of the secretary problem. We ask the following fundamental question: Is there any application for which a randomized algorithm outperforms any deterministic ROM algorithm? Motivated by this question, we view our randomness extraction applications as a constructive approach toward understanding the relationship between randomized online algorithms and deterministic algorithms in the ROM.