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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
The Power of Matching for Online Fractional Hedonic Games
Martin Bullinger, René Romen, Alexander Schlenga · 2025-05-10 · via cs.DS updates on arXiv.org

We study coalition formation in the framework of fractional hedonic games (FHGs). The objective is to maximize social welfare in an online model where agents arrive one by one and must be assigned to coalitions immediately and irrevocably. A recurrent theme in online coalition formation is that online matching algorithms, where coalitions are restricted to size at most $2$, yield good competitive ratios. For example, computing maximal matchings achieves the optimal competitive ratio for general online FHGs. However, this ratio is bounded only if agents' valuations are themselves bounded. We identify optimal algorithms with constant competitive ratios in two related settings, independent of the range of agent valuations. First, under random agent arrival, we present an asymptotically optimal $(\frac{1}{3}-\frac 1n)$-competitive algorithm, where $n$ is the number of agents. This result builds on our identification of an optimal matching algorithm in a general model of online matching with edge weights and an unknown number of agents. In this setting, we also achieve an asymptotically optimal competitive ratio of $\frac{1}{3}-\frac 1n$. Second, when agents arrive in an arbitrary order but algorithms are allowed to irrevocably and entirely dissolve coalitions, we show that another matching-based algorithm achieves an optimal competitive ratio of $\frac{1}{6 + 4\sqrt{2}}$.