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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Efficient Algorithms for Approximate Triangle Counting
Mostafa Haghir Chehreghani · 2013-04-24 · via cs.DS updates on arXiv.org

Counting the number of triangles in a graph has many important applications in network analysis. Several frequently computed metrics like the clustering coefficient and the transitivity ratio need to count the number of triangles in the network. Furthermore, triangles are one of the most important graph classes considered in network mining. In this paper, we present a new randomized algorithm for approximate triangle counting. The algorithm can be adopted with different sampling methods and give effective triangle counting methods. In particular, we present two sampling methods, called the \textit{$q$-optimal sampling} and the \textit{edge sampling}, which respectively give $O(sm)$ and $O(sn)$ time algorithms with nice error bounds ($m$ and $n$ are respectively the number of edges and vertices in the graph and $s$ is the number of samples). Among others, we show, for example, that if an upper bound $\widetilde{Δ^e}$ is known for the number of triangles incident to every edge, the proposed method provides an $1\pm ε$ approximation which runs in $O( \frac{\widetilde{Δ^e} n \log n}{\widehat{Δ^e} ε^2} )$ time, where $\widehat{Δ^e}$ is the average number of triangles incident to an edge. Finally we show that the algorithm can be adopted with streams. Then it, for example, will perform 2 passes over the data (if the size of the graph is known, otherwise it needs 3 passes) and will use $O(sn)$ space.