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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Incomplete Directed Perfect Phylogeny in Linear Time
Giulia Bernardini, Paola Bonizzoni, Paweł Gawrychowski · 2020-10-12 · via cs.DS updates on arXiv.org

Reconstructing the evolutionary history of a set of species is a central task in computational biology. In real data, it is often the case that some information is missing: the Incomplete Directed Perfect Phylogeny (IDPP) problem asks, given a collection of species described by a set of binary characters with some unknown states, to complete the missing states in such a way that the result can be explained with a perfect directed phylogeny. Pe'er et al. proposed a solution that takes $\tilde{O}(nm)$ time for $n$ species and $m$ characters. Their algorithm relies on pre-existing dynamic connectivity data structures: a computational study recently conducted by Fern{á}ndez-Baca and Liu showed that, in this context, complex data structures perform worse than simpler ones with worse asymptotic bounds. This gives us the motivation to look into the particular properties of the dynamic connectivity problem in this setting, so as to avoid the use of sophisticated data structures as a blackbox. Not only are we successful in doing so, and give a much simpler $\tilde{O}(nm)$-time algorithm for the IDPP problem; our insights into the specific structure of the problem lead to an asymptotically faster algorithm, that runs in optimal $O(nm)$ time.