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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Fast computation of distance-generalized cores using samp...
Nikolaj Tatti · 2021-12-12 · via cs.DS updates on arXiv.org

Core decomposition is a classic technique for discovering densely connected regions in a graph with large range of applications. Formally, a $k$-core is a maximal subgraph where each vertex has at least $k$ neighbors. A natural extension of a $k$-core is a $(k, h)$-core, where each node must have at least $k$ nodes that can be reached with a path of length $h$. The downside in using $(k, h)$-core decomposition is the significant increase in the computational complexity: whereas the standard core decomposition can be done in $O(m)$ time, the generalization can require $O(n^2m)$ time, where $n$ and $m$ are the number of nodes and edges in the given graph. In this paper we propose a randomized algorithm that produces an $ε$-approximation of $(k, h)$ core decomposition with a probability of $1 - δ$ in $O(ε^{-2} hm (\log^2 n - \log δ))$ time. The approximation is based on sampling the neighborhoods of nodes, and we use Chernoff bound to prove the approximation guarantee. We also study distance-generalized dense subgraphs, show that the problem is NP-hard, provide an algorithm for discovering such graphs with approximate core decompositions, and provide theoretical guarantees for the quality of the discovered subgraphs. We demonstrate empirically that approximating the decomposition complements the exact computation: computing the approximation is significantly faster than computing the exact solution for the networks where computing the exact solution is slow