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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
A Polylogarithmic Competitive Algorithm for Stochastic On...
Andreas Kalavas, Charalampos Platanos, Thanos Tolias · 2025-09-30 · via cs.DS updates on arXiv.org

In \emph{Online Sorting}, an array of $n$ initially empty cells is given. At each time step $t$, an element $x_t \in [0,1]$ arrives and must be placed irrevocably into an empty cell without any knowledge of future arrivals. We aim to minimize the sum of absolute differences between pairs of elements placed in consecutive array cells, seeking an online placement strategy that results in a final array close to a sorted one. An interesting multidimensional generalization, a.k.a. the \emph{Online Travelling Salesperson Problem}, arises when the request sequence consists of points in the $d$-dimensional unit cube and the objective is to minimize the sum of euclidean distances between points in consecutive cells. Motivated by the recent work of (Abrahamsen, Bercea, Beretta, Klausen and Kozma; ESA 2024), we consider the \emph{stochastic version} of Online Sorting (\textit{resp.} Online TSP), where each element (\textit{resp.} point) $x_t$ is an i.i.d. sample from the uniform distribution on $[0, 1]$ (\textit{resp.} $[0,1]^d$). By carefully decomposing the request sequence into a hierarchy of balls-into-bins instances, where the balls to bins ratio is large enough so that bin occupancy is sharply concentrated around its mean and small enough so that we can efficiently deal with the elements placed in the same bin, we obtain an online algorithm that approximates the optimal cost within a factor of $O(\log^2 n)$ with high probability. Our result comprises an exponential improvement on the previously best known competitive ratio of $\tilde{O}(n^{1/4})$ for Stochastic Online Sorting due to (Abrahamsen et al.; ESA 2024) and $O(\sqrt{n})$ for (adversarial) Online TSP due to (Bertram, ESA 2025).