惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

云风的 BLOG
云风的 BLOG
M
MIT News - Artificial intelligence
博客园 - Franky
J
Java Code Geeks
V
Visual Studio Blog
G
Google Developers Blog
罗磊的独立博客
MongoDB | Blog
MongoDB | Blog
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
Recent Announcements
Recent Announcements
Last Week in AI
Last Week in AI
Cyber Security Advisories - MS-ISAC
Cyber Security Advisories - MS-ISAC
Stack Overflow Blog
Stack Overflow Blog
博客园 - 司徒正美
The GitHub Blog
The GitHub Blog
腾讯CDC
阮一峰的网络日志
阮一峰的网络日志
V
V2EX
博客园 - 【当耐特】
IT之家
IT之家
I
InfoQ
U
Unit 42
C
Check Point Blog
Martin Fowler
Martin Fowler

cs.DC updates on arXiv.org

DUAL-BLADE: Dual-Path NVMe-Direct KV-Cache Offloading for Edge LLM Inference Progressive Semantic Communication for Efficient Edge-Cloud Vision-Language Models Efficient, VRAM-Constrained xLM Inference on Clients Folding Tensor and Sequence Parallelism for Memory-Efficient Transformer Training & Inference DORA: A Scalable Asynchronous Reinforcement Learning System for Language Model Training AMMA: A Multi-Chiplet Memory-Centric Architecture for Low-Latency 1M Context Attention Serving RaMP: Runtime-Aware Megakernel Polymorphism for Mixture-of-Experts Spark Policy Toolkit: Semantic Contracts and Scalable Execution for Policy Learning in Spark Internet of Everything in the 6G Era: Paradigms, Enablers, Potentials and Future Directions PolyKV: A Shared Asymmetrically-Compressed KV Cache Pool for Multi-Agent LLM Inference A Survey on Split Learning for LLM Fine-Tuning: Models, Systems, and Privacy Optimizations ITAS: A Multi-Agent Architecture for LLM-Based Intelligent Tutoring Latency and Cost of Multi-Agent Intelligent Tutoring at Scale TACO: Efficient Communication Compression of Intermediate Tensors for Scalable Tensor-Parallel LLM Training FreeScale: Distributed Training for Sequence Recommendation Models with Minimal Scaling Cost CommFuse: Hiding Tail Latency via Communication Decomposition and Fusion for Distributed LLM Training A Taxonomy and Resolution Strategy for Client-Level Disagreements in Federated Learning Usable Agent Discovery for Decentralized AI Systems Cloud to Edge: Benchmarking LLM Inference On Hardware-Accelerated Single-Board Computers Data-Free Contribution Estimation in Federated Learning using Gradient von Neumann Entropy Shard the Gradient, Scale the Model: Serverless Federated Aggregation via Gradient Partitioning Promoting Simple Agents: Ensemble Methods for Event-Log Prediction GraphLeap: Decoupling Graph Construction and Convolution for Vision GNN Acceleration on FPGA AGNT2: Autonomous Agent Economies on Interaction-Optimized Layer 2 Infrastructure FedSIR: Spectral Client Identification and Relabeling for Federated Learning with Noisy Labels Stream-CQSA: Avoiding Out-of-Memory in Attention Computation via Flexible Workload Scheduling A Delta-Aware Orchestration Framework for Scalable Multi-Agent Edge Computing Federated Learning over Blockchain-Enabled Cloud Infrastructure Optimal Routing for Federated Learning over Dynamic Satellite Networks: Tractable or Not? Sherpa.ai Privacy-Preserving Multi-Party Entity Alignment without Intersection Disclosure for Noisy Identifiers
Improved Communication Complexity of Fault-Tolerant Conse...
MohammadTaghi HajiAghayi, Dariusz R. Kowalski, Jan Olkowski · 2022-03-24 · via cs.DC updates on arXiv.org

Consensus is one of the most thoroughly studied problems in distributed computing, yet there are still complexity gaps that have not been bridged for decades. In particular, in the classical message-passing setting with processes' crashes, since the seminal works of Bar-Joseph and Ben-Or [1998] \cite{Bar-JosephB98} and Aspnes and Waarts [1996, 1998] \cite{AspnesW-SICOMP-96,Aspnes-JACM-98} in the previous century, there is still a fundamental unresolved question about communication complexity of fast randomized Consensus against a (strong) adaptive adversary crashing processes arbitrarily online. The best known upper bound on the number of communication bits is $Θ(\frac{n^{3/2}}{\sqrt{\log{n}}})$ per process, while the best lower bound is $Ω(1)$. This is in contrast to randomized Consensus against a (weak) oblivious adversary, for which time-almost-optimal algorithms guarantee amortized $O(1)$ communication bits per process \cite{GK-SODA-10}. We design an algorithm against adaptive adversary that reduces the communication gap by nearly linear factor to $O(\sqrt{n}\cdot\text{polylog } n)$ bits per process, while keeping almost-optimal (up to factor $O(\log^3 n)$) time complexity $O(\sqrt{n}\cdot\log^{5/2} n)$. More surprisingly, we show this complexity indeed can be lowered further, but at the expense of increasing time complexity, i.e., there is a {\em trade-off} between communication complexity and time complexity. More specifically, our main Consensus algorithm allows to reduce communication complexity per process to any value from $\text{polylog } n$ to $O(\sqrt{n}\cdot\text{polylog } n)$, as long as Time $\times$ Communication $= O(n\cdot \text{polylog } n)$. Similarly, reducing time complexity requires more random bits per process, i.e., Time $\times$ Randomness $=O(n\cdot \text{polylog } n)$.