惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

L
LangChain Blog
有赞技术团队
有赞技术团队
博客园_首页
IT之家
IT之家
爱范儿
爱范儿
量子位
小众软件
小众软件
Jina AI
Jina AI
WordPress大学
WordPress大学
酷 壳 – CoolShell
酷 壳 – CoolShell
博客园 - 聂微东
The Cloudflare Blog
博客园 - 司徒正美
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
V
V2EX
大猫的无限游戏
大猫的无限游戏
月光博客
月光博客
雷峰网
雷峰网
V
Visual Studio Blog
博客园 - Franky
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
美团技术团队
Last Week in AI
Last Week in AI
S
SegmentFault 最新的问题

Michael Tsai

Michael Tsai - Blog - Taphouse 1.5 Michael Tsai - Blog - StopTheMadness Pro 26 Michael Tsai - Blog - Mac External Display Support Reference Michael Tsai - Blog - Bartender Pro Michael Tsai - Blog - ARC Overhead in Swift Sorting Michael Tsai - Blog - Iris 1.0 Michael Tsai - Blog - Halide Mark III Michael Tsai - Blog - !Camera Michael Tsai - Blog - Project Indigo Michael Tsai - Blog - Unpro Camera Michael Tsai - Blog - Iris Rejected From the App Store Michael Tsai - Blog - OpenAI Model’s Proof of Erdős Unit Distance Problem Michael Tsai - Blog - Apps for YouTube℠™®•! Michael Tsai - Blog - Google’s Intelligent Search Box Michael Tsai - Blog - Apple Asks Supreme Court to Review Epic Ruling Michael Tsai - Blog - Stats Visualization in Apple Sports Michael Tsai - Blog - Cleve Moler, RIP Michael Tsai - Blog - Steve Jobs in Exile Michael Tsai - Blog - Leaving CloudKit Michael Tsai - Blog - Lawsuits Claim OpenAI and Perplexity Shared User Data for Advertising Michael Tsai - Blog - Inkwell Rejected From the App Store Michael Tsai - Blog - Hijacking Apps Using Archive Utility Michael Tsai - Blog - Core Data Lab 3.0 Michael Tsai - Blog - Updating Shared Shortcuts Michael Tsai - Blog - Apple vs. Indian Antitrust Regulator Michael Tsai - Blog - Apple’s 2026 Accessibility Feature Preview Michael Tsai - Blog - How Fake Contacts Can Fix Dictation’s Proper Noun Problems Michael Tsai - Blog - Fantastical at 15 Michael Tsai - Blog - Fortnite Returns to the App Store Except in Australia Michael Tsai - Blog - Kickstart 1.0
Michael Tsai - Blog - Xogot for Mac Beta
Michael J. Tsai · 2026-06-05 · via Michael Tsai

Miguel de Icaza and Joseph Hill (tweet):

Xogot was born as a native user interface shell on top of the Godot game engine for iPad devices, and later iPhone devices.

[…]

Because Xogot’s user interface was written in SwiftUI, and because we had already committed to Apple’s design system, bringing Xogot to macOS felt like a natural next step. That does not mean it was automatic. We still had to adapt many parts of the interface, study modern Mac applications, and rethink details so Xogot would feel true to the platform and the modern idioms on the Mac.

[…]

Our goal is for Xogot to feel like a professional creative environment for game developers: a tool for building games with Godot that can sit comfortably alongside the apps in Apple’s Creative Studio, like Final Cut Pro, Logic Pro, Motion, and MainStage, as well as the other first-class creative and development tools Mac users rely on.

[…]

Our goal is to make running your game on an Apple target feel as simple as choosing the target you care about and pressing play. Want to share your game with friends on a Mac? You should be able to package it up without needing a PhD in certificates, signing identities, and provisioning profiles. Want to test on an iPhone? Xogot will handle the packaging, signing, deployment, and device connection details so you can get your project running and start debugging without fighting the toolchain.

Via Jamie Birch:

This is the most complex (yet well crafted) native Mac app I’ve seen in years. They say it’s SwiftUI, but didn’t clarify whether it’s targeting UIKit for Mac or AppKit – but either way, it’s amazing to see a team build an app on the scale of Xcode from scratch these days.

Previously:

7 Comments