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Forza Horizon 6 Handheld Performance Review
14:52 by Oldschool297 · 2026-05-14 · via TechPowerUp

Introduction

Playground Games is finally bringing the Horizon Festival to Japan. Forza Horizon 6 arrives more than half a decade after the last one, promising to be the best and biggest Forza Horizon game to date. We've got more than 550 cars to drive across 650+ roads spread across a fictional map of Japan that covers every part of the Land of the Rising Sun, from the always-snowy mountains of Hokkaido to Tokyo's urban sprawl.

But Playground Games didn't stop there. The latest Forza Horizon also has, hands down, the largest soundtrack yet, with more than 200 songs across nine different radio stations, a glut of content that will take hundreds of hours to finish, and some of the best visuals we've seen in a racing game.

Playground Games used its proprietary ForzaTech engine to develop Forza Horizon 6. The engine now supports ray tracing reflections and global illumination, along with vast draw distances, highly detailed urban environments, and some of the best car models around (still not quite as good as Gran Turismo 7, but very close). As for upscaling, you can choose between every major upscaling technology, but when it comes to frame generation, only DLSS is supported.

Our handheld performance review will evaluate how the game performs on some of the most popular handheld PCs around, including the ASUS ROG Xbox Ally X and its older brethren, the MSI Claw 8, and the Steam Deck. We're also going to provide optimized settings for most handhelds.