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cs.LG updates on arXiv.org

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Self-Play Enhancement via Advantage-Weighted Refinement i...
Seohyun Lee, · 2026-05-11 · via cs.LG updates on arXiv.org

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Abstract:Recent works have advanced feedback-based learning systems, whereby a foundation model is able to intake incoming feedback (e.g., a user) to self-improve, creating a self-loop system of training. However, existing works are limited in needing to consider an offline setup to allow for such feedback-based methods, and are further limited in the need of requiring privileged ground-truth contexts for training. Moreover, there is limited consideration of federated learning (FL), which is particularly well-suited for incorporating external feedback across large networks of end users, for example, but requires methods to be efficient for training on resource-constrained edge devices. Therefore, we introduce SPEAR (Self-Play Enhancement via Advantage-Weighted Refinement), an efficient online learning algorithm for federated LLM fine-tuning. SPEAR utilizes a feedback-guided self-play loop to construct naturally contrastive pairs per prompt which are utilized to be trained on (i) standard maximum likelihood on correct completions and (ii) confidence-weighted unlikelihood on tail tokens of incorrect completions. Without the need of expensive group generations and ground-truth contexts for training (i.e., only partial, non-answer feedback), in contrast with existing works, SPEAR can be trained both online and in a resource-efficient manner. We validate SPEAR across various benchmark datasets, demonstrating its superior performance in comparison to state-of-the-art baselines. The implementation code is publicly available at this https URL.
Comments: 27 pages
Subjects: Machine Learning (cs.LG)
Cite as: arXiv:2605.07977 [cs.LG]
  (or arXiv:2605.07977v1 [cs.LG] for this version)
  https://doi.org/10.48550/arXiv.2605.07977

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Seohyun Lee [view email]
[v1] Fri, 8 May 2026 16:35:42 UTC (485 KB)