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We answer this question affirmatively, showing that t^(-1/2) last-iterate convergence is achievable with high probability in this setting, via an efficient algorithm that updates its strategy infrequently by solving an estimated log-barrier-regularized game. We identify fundamental obstacles preventing standard analysis for multi-armed bandits, the single-player case, from generalizing to games, and develop a novel analysis to overcome them. Experiments confirm that our algorithm indeed converges faster than naive baselines and prior methods that do not exploit opponent-action feedback. Finally, we note that our results also improve those for dueling bandits, a special case with skew-symmetric game matrices.
| Subjects: | Machine Learning (cs.LG) |
| Cite as: | arXiv:2605.09363 [cs.LG] |
| (or arXiv:2605.09363v1 [cs.LG] for this version) | |
| https://doi.org/10.48550/arXiv.2605.09363 arXiv-issued DOI via DataCite (pending registration) |
From: Ping Li [view email]
[v1]
Sun, 10 May 2026 06:23:19 UTC (104 KB)
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