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Rock Paper Shotgun Latest Articles Feed

Catch the scalpers who get rich flipping Pokémon TCG cards in this very vindictive shop management game "They have the biggest bullsh*t detectors on the planet": How the unlikely EVE Online x Google DeepMind AI partnership landed with players 007 First Light's launch bugs and fixes prove disappointingly short on material for James Bond quips "Stay on target": Helldivers 2 gets a big performance patch with upscaler support, but it isn't working brilliantly for everybody Sci-fi RTS ZeroSpace combines StarCraft with Mass Effect RPG choices and look, they've got a Homeworld guy doing the mechs The Witcher 4 is the work of over twice as many CD Projekt staff as The Witcher 3, in a fresh display of how blockbluster team sizes have ballooned Stop Killing Games-backed bill that'd bar publishers from switching off game servers without thinking of players passes California State Assembly vote Heroes of Might and Magic: Olden Era is getting a roguelike mode, a Thieves Guild, and a sprawling underworld with unique terrain Amidst ongoing legal proceedings, Rockstar devs have publicly formed a union with the IWGB Red Frame is a Witnessian puzzle game where every red frame you find has a conundrum for you to solve Here's a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it The Remake of the End of the Greatest RPG of All Time, out today, wants you to figure out what the greatest RPG of all time really is Call of Duty: Modern Warfare 4, not to be confused with Call of Duty 4: Modern Warfare, sees North Korea invade South Korea Planet Zoo 2 is on the way later this year, adding in aquatic animals as a big win for mola mola lovers Bungie are making it easy for you to try Marathon by launching its new season with a free week, right when veteran players lose all their best gear Krafton have reportedly agreed to pay Subnautica 2's devs that $250 million bonus, following strong early sales The Steam Deck OLED's price hikes have killed its status as the best deal in PC games hardware Witcher 3 modders have already added Geralt's new sword from the Songs of the Past expansion to the base game The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest Paralives is possibly the first ever videogame with a character editor that gives people motion sickness 007 First Light's PC performance isn't quite martini-smooth, but it's a damn sight better than that stuttering reveal footage 007 First Light is now out in full, and I hope the masses are ready to face the most difficult decision of their lives Helldivers 2-esque war against a giant evil robo-eye beckons in No Man's Sky's The Swarm update, invading the galaxy right now After 10 years of work, modders have remade classic RPG Ultima Underworld in Unity with 3D models, new sound effects, and controller support Geralt's back for one last Roach ride in long-rumoured The Witcher 3: Wild Hunt expansion Songs of the Past Red Dead Online wasn't a missed opportunity in the eyes of Take-Two's boss, but I'd say it's proof that following the GTA train doesn't guarantee the world There are a million ways to deliver ore in Starminer, a real-time space strategy sim with zero-G physics - just beware your greed doesn't attract the aliens The first, cinematic look at Marathon season 2 paints it as the horror game it always should have been Yerba Buena, out today, is a Portal-esque puzzle platformer where your weapon of choice is copying and pasting physics Unsanctioned GTA Online modding platform Rage:MP is shutting down thanks to a cease and desist from Take-Two
"We didn't have the content needed to do it justice at th...
Mark Warren · 2026-06-04 · via Rock Paper Shotgun Latest Articles Feed

New Galactic War Campaigns are also set to replace regular Major Orders this month

A helldiver looking at a transmission from Super Earth high command in Helldivers 2.
Image credit: Arrowhead

Late last year, Helldivers 2 creative director Johan Pilestedt briefly teased on social media that Arrowhead had put together a prototype for a roguelite mode which would fundamentally change the shooter. Months on, the studio have properly pulled the cover off said system. It's dubbed Planet Warfronts and is coming as part of a raft of changes/additions to Helldivers 2's intergalactic perma-conflict.

Following up on last month's blog post promising galactic war changes this summer, June's post from Helldivers 2 game director Mikael Eriksson offers a bit more detail as to what the studio have in store for the coming months.

Planet Warfronts won't be the first of these additions to arrive, but it does sound like it's got the most potential to substantially shake up the helldiving experience. "Before we launched the game, we experimented with dynamic warfronts on planets, where players needed to make strategic community decisions on a planet level in order to liberate it," Eriksson explained. "While it was promising, we realised we didn't have the content needed to do it justice at the time. We feel we've now added enough content to realise the vision we had for Planet Warfronts, and it's going to be the next big thing we're working towards in the Galactic War."

Once these warfronts go live, missions will automatically classified as either defensive ops in liberated territory, frontline skirmishes, and behind the lines ops in enemy territory. Through completing these, you'll fight across the surface of a planet as part of more intricately detailed offensives designed around reaching key strategic locations like cities, where different enemy variants might lurk to keep you on your toes. Planet liberation goals like liberating an area within a set time limit or taking out specific foes to unlock "crucial operations". So, an extra layer of war within the wider conflict of the galactic war, which usuall tasks players with conquering or holding planets, but doesn't get as lost in the nitty-gritty of how it's done.

Before the currently release windowless warfronts arrive, Arrowhead are rolling out Galactic War Campaigns to replace Major Orders. The latter are the community goals in the game's war and they typically last about a week at a time. With the introduction of campaigns, these goals will run for between one and three weeks at a time, allowing for some deeper storytelling and the rolling out of more rewards. Personal Orders, the shooter's goals for you as an individual player, are also morphing into a new system dubbed Personal Campaign Progression at some point this year, with the goal of tying the new campaigns to personal rewards that'll keop folks going even if all is lost collectively.

Finally, Arrowhead are working on a revamp of the ships divers drop into battle from, with the ship module system getting an overhaul to encourage more customisation to fit different playstyles. An entire new ship is also coming, with the studio planning to offer the choice between an entire fleet of vessels with different pros and cons down the line.

These and the other minor tweaks listed in the post aren't "an exhaustive list" of what Arrowhead have up their sleeve, Eriksson noted. Regardless, it's a beefy rundown of changes that certainly seem like they've got potential to give hardened veteran divers a reason to keep plugging away and maybe drag in some new recruits now the studio have spent plenty of time holding off on too much change while they dig into key tech tweaks.