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ClawGUI: A Unified Framework for Training, Evaluating, and Deploying GUI Agents On the Robustness of Watermarking for Autoregressive Image Generation Revisiting Compositionality in Dual-Encoder Vision-Language Models: The Role of Inference Anthropogenic Regional Adaptation in Multimodal Vision-Language Model From Redaction to Restoration: Deep Learning for Medical Image Anonymization and Reconstruction The Salami Slicing Threat: Exploiting Cumulative Risks in LLM Systems BoxTuning: Directly Injecting the Object Box for Multimodal Model Fine-Tuning Semantic-Geometric Dual Compression: Training-Free Visual Token Reduction for Ultra-High-Resolution Remote Sensing Understanding Lightweight Low-Light Image Enhancement via Distribution-Normalizing Preprocessing and Depthwise U-Net Back to the Barn with LLAMAs: Evolving Pretrained LLM Backbones in Finetuning Vision Language Models Pseudo-Unification: Entropy Probing Reveals Divergent Information Patterns in Unified Multimodal Models QShield: Securing Neural Networks Against Adversarial Attacks using Quantum Circuits Evaluating the Impact of Medical Image Reconstruction on Downstream AI Fairness and Performance Retinal Cyst Detection from Optical Coherence Tomography Images LoViF 2026 The First Challenge on Weather Removal in Videos STORM: End-to-End Referring Multi-Object Tracking in Videos Data-Efficient Surgical Phase Segmentation in Small-Incision Cataract Surgery: A Controlled Study of Vision Foundation Models Rethinking the Diffusion Model from a Langevin Perspective Zero-shot World Models Are Developmentally Efficient Learners Edu-MMBias: A Three-Tier Multimodal Benchmark for Auditing Social Bias in Vision-Language Models under Educational Contexts VGA-Bench: A Unified Benchmark and Multi-Model Framework for Video Aesthetics and Generation Quality Evaluation Degradation-Consistent Paired Training for Robust AI-Generated Image Detection FREE-Switch: Frequency-based Dynamic LoRA Switch for Style Transfer Demographic and Linguistic Bias Evaluation in Omnimodal Language Models FlowPalm: Optical Flow Driven Non-Rigid Deformation for Geometrically Diverse Palmprint Generation Cross-Cultural Value Awareness in Large Vision-Language Models I Walk the Line: Examining the Role of Gestalt Continuity in Object Binding for Vision Transformers GLEaN: A Text-to-image Bias Detection Approach for Public Comprehension From UAV Imagery to Agronomic Reasoning: A Multimodal LLM Benchmark for Plant Phenotyping Not Your Stereo-Typical Estimator: Combining Vision and Language for Volume Perception
UnrealPose: Leveraging Game Engine Kinematics for Large-S...
Joshua Kawaguchi, Saad Manzur, Emily Gao Wang, Maitreyi Sinha, B · 2026-01-03 · via cs.CV updates on arXiv.org

Diverse, accurately labeled 3D human pose data is expensive and studio-bound, while in-the-wild datasets lack known ground truth. We introduce UnrealPose-Gen, an Unreal Engine 5 pipeline built on Movie Render Queue for high-quality offline rendering. Our generated frames include: (i) 3D joints in world and camera coordinates, (ii) 2D projections and COCO-style keypoints with occlusion and joint-visibility flags, (iii) person bounding boxes, and (iv) camera intrinsics and extrinsics. We use UnrealPose-Gen to present UnrealPose-1M, an approximately one million frame corpus comprising eight sequences: five scripted "coherent" sequences spanning five scenes, approximately 40 actions, and five subjects; and three randomized sequences across three scenes, approximately 100 actions, and five subjects, all captured from diverse camera trajectories for broad viewpoint coverage. As a fidelity check, we report real-to-synthetic results on four tasks: image-to-3D pose, 2D keypoint detection, 2D-to-3D lifting, and person detection/segmentation. Though time and resources constrain us from an unlimited dataset, we release the UnrealPose-1M dataset, as well as the UnrealPose-Gen pipeline to support third-party generation of human pose data.