惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

The Cloudflare Blog
L
LangChain Blog
WordPress大学
WordPress大学
V
V2EX
M
MIT News - Artificial intelligence
H
Hackread – Cybersecurity News, Data Breaches, AI and More
Stack Overflow Blog
Stack Overflow Blog
J
Java Code Geeks
F
Fortinet All Blogs
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
腾讯CDC
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
D
Docker
Recent Announcements
Recent Announcements
GbyAI
GbyAI
博客园 - 叶小钗
小众软件
小众软件
Hugging Face - Blog
Hugging Face - Blog
T
The Blog of Author Tim Ferriss
人人都是产品经理
人人都是产品经理
Engineering at Meta
Engineering at Meta
Y
Y Combinator Blog
雷峰网
雷峰网
The GitHub Blog
The GitHub Blog

OpenAI News

Using custom GPTs ChatGPT for customer success teams Applications of AI at OpenAI Research with ChatGPT Analyzing data with ChatGPT Financial services Responsible and safe use of AI Writing with ChatGPT ChatGPT for research Creating images with ChatGPT Personalizing ChatGPT ChatGPT for finance teams Getting started with ChatGPT Working with files in ChatGPT Learn ChatGPT workflows for sales teams Prompting fundamentals ChatGPT for managers Using projects in ChatGPT Learn ChatGPT workflows for marketing teams Brainstorming with ChatGPT AI fundamentals ChatGPT for operations teams Healthcare Our response to the Axios developer tool compromise Using skills OpenAI Full Fan Mode Contest: Terms & Conditions CyberAgent moves faster with ChatGPT Enterprise and Codex The next phase of enterprise AI 儿童安全蓝图正式发布 推出 OpenAI 安全研究员计划
Faulty reward functions in the wild
2016-12-21 · via OpenAI News

The RL agent finds an isolated lagoon where it can turn in a large circle and repeatedly knock over three targets, timing its movement so as to always knock over the targets just as they repopulate. Despite repeatedly catching on fire, crashing into other boats, and going the wrong way on the track, our agent manages to achieve a higher score using this strategy than is possible by completing the course in the normal way. Our agent achieves a score on average 20 percent higher than that achieved by human players.

While harmless and amusing in the context of a video game, this kind of behavior points to a more general issue with reinforcement learning: it is often difficult or infeasible to capture exactly what we want an agent to do, and as a result we frequently end up using imperfect but easily measured proxies. Often this works well, but sometimes it leads to undesired or even dangerous actions. More broadly it contravenes the basic engineering principle that systems should be reliable and predictable. We’ve also explored this issue at greater length in our research paper Concrete Problems on AI Safety.

How can we avoid such problems? Aside from being careful about designing reward functions, several research directions OpenAI is exploring may help to reduce cases of misspecified rewards:

  • Learning from demonstrations allows us to avoid specifying a reward directly and instead just learn to imitate how a human would complete the task. In this example, since the vast majority of humans would seek to complete the racecourse, our RL algorithms would do the same.
  • In addition to, or instead of human demonstrations, we can also incorporate human feedback(opens in a new window) by evaluating the quality of episodes or even sharing control with the agent in an interactive manner. It’s possible that a very small amount of evaluative feedback might have prevented this agent from going around in circles.
  • It may be possible to use transfer learning to train on many similar games, and infer a “common sense” reward function for this game. Such a reward function might prioritize finishing the race based on the fact that a typical game has such a goal, rather than focusing on the idiosyncrasies of this particular game’s reward function. This seems more similar to how a human would play the game.

These methods may have their own shortcomings. For example, transfer learning involves extrapolating a reward function for a new environment based on reward functions from many similar environments. This extrapolation could itself be faulty—for example, an agent trained on many racing video games where driving off the road has a small penalty, might incorrectly conclude that driving off the road in a new, higher stakes setting is not a big deal. More subtly, if the reward extrapolation process involves neural networks, adversarial examples(opens in a new window) in that network could lead a reward function that has “unnatural” regions of high reward that do not correspond to any reasonable real-world goal.

Solving these issues will be complex. Our hope is that Universe will enable us to both discover and address new failure modes at a rapid pace, and eventually to develop systems whose behavior we can be truly confident in.