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Sony begins major layoffs at Destiny 2 studio Bungie,
https://www.windowscentral.com/author/brendan-lowry · 2026-06-25 · via Latest from Windows Central
Destiny 2
Destiny 2, the live-service shooter Bungie has developed since 2017, ended earlier this month when its final content update released. (Image credit: Bungie)

Just over a week after it was reported that Bungie — the developer of the 2017 live-service shooter Destiny 2 and this year's extraction shooter Marathon — would soon face "significant" layoffs, major cuts at the studio have now come, having been announced by Sony CEO Hermen Hulst.

Hulst revealed the news in a letter to Sony employees that was also published publicly, writing that the layoffs have impacted "a significant number of employees, including most of the Destiny team and some Marathon team members." Sony teams tasked with supporting Bungie have also been affected.

He went on to explain that "This decision was made only after extensive discussion and careful consideration," and that Sony worked with Bungie's leadership to evaluate its long-term plans, resource demands, and place within the PlayStation portfolio "before concluding that a reduction was necessary to align the studio’s resources with its current priorities and long-term goals."

"What Bungie has accomplished with Destiny over the past decade has been truly remarkable," Hulst wrote, of the space fantasy looter shooter's legacy. "The franchise has left a lasting mark on players and the industry, and everyone who contributed to its success should be proud of what they helped create."

He also made a point of mentioning that "Marathon remains an important part of our portfolio, and we will continue to support the team as they build on the strong foundation established in Season 1 and 2, and as they work on incubation efforts for future projects." Though the sci-fi extraction shooter reboot hasn't been a massive hit for Bungie and PlayStation, it does have a passionate and dedicated community of players.

Logos of PlayStation and Bungie on a blue background. PlayStation's logo is on the left, while Bungie's shield logo with a fist holding a bolt is on the right.

Sony acquired Bungie for $3.6 billion in 2022, adding the studio to its live-service game development group. According to one former Bungie worker, though, the merger was done as an "emergency," as Bungie would have been "very close to shutting its doors" without it. (Image credit: PlayStation)

"Our immediate priority is supporting affected employees through this transition. We are providing transition support and, where possible, working to identify opportunities across SIE and our global network of studios," Hulst continued.

"I want to sincerely thank every affected employee for their hard work, creativity, and contributions to Bungie, SIE, and the broader gaming community," he added. "I know today’s news is deeply difficult not only for those leaving, but for those colleagues and friends that remain. Please take the time you need to process this news and support one another."

These cuts come a month after Bungie announced the end of Destiny 2 development would come with its final Monument of Triumph content update on June 9, capping the title's nine-year lifespan. Though fans passionately rallied to try and save the game and get a Destiny 3 greenlit, there's been no sign that they've influenced Sony's plans.

In the weeks that followed, ex-Bungie community manager Liana Ruppert took to social media to claim that "A lot of money didn't go into Destiny" due to leadership "greed," leading to funding issues for the game. It also came to light that Sony's $3.6 billion merger with Bungie in 2022 was also reportedly an "emergency acquisition" that was necessary to keep the studio afloat.

Ultimately, after everything that's happened and come out in the last several weeks, I had a bad feeling that these steep layoffs were inevitable — and now that they've come down, I can't help but be very worried about Bungie's future as a developer. I also want to extend my best wishes to everyone affected at Sony and Bungie. I hope you're able to find new success in the industry or elsewhere as soon as you can.


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Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he's been an avid fan since childhood. He's been writing for Team WC since the summer of 2017, and you'll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he's not writing or gaming, there's a good chance he's either watching an interesting new movie or TV show or actually going outside for once. Follow him on X (Twitter).