







GKStateMachine
玩家进入GameScene场景中 -> 通过GKStateMachine进入到指定的游戏状态GKState
在GameScene场景中 -> 根据不同的逻辑调用GKStateMachine -> 在各个不同的游戏状态GKState之间进行切换
源码如下:
一、GameScene.swft
import SpriteKit
import GameplayKit
class GameScene: SKScene,SKPhysicsContactDelegate {
//MARK: - StateMachine 场景中各个舞台State
lazy var stateMachine:GKStateMachine = GKStateMachine(states: [
WaitingState(scene: self),
PlayState(scene: self),
GameOverState(scene: self)])
override func didMove(to view: SKView) {
stateMachine.enter(MenuState.self)
二、MenuState.swft
//
// MenuState.swift
// Copyright © 2018 iFiero. All rights reserved.
//
import SpriteKit
import GameplayKit
class MenuState:GKState {
三、PlayingState.swft
import SpriteKit
import GameplayKit
class PlayState:GKState {
unowned let scene:GameScene
init(scene:SKScene){
self.scene = scene as! GameScene
super.init()
print("Play State")
}
override func didEnter(from previousState: GKState?) {
}
四、GameOverState.swft
import SpriteKit
import GameplayKit
class GameOverState:GKState {
unowned let scene:GameScene
init(scene:SKScene){
self.scene = scene as! GameScene
super.init()
}
override func didEnter(from previousState: GKState?) {
print("GameOver State 游戏结束")
}
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
return stateClass is PlayState.Type
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