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博客园 - wengnet

UE4 C++ 输出日志 UE4 C++ 日志输出 基于vue-cli快速构建 CentOS7 使用YUM 安装JDK node-sass 安装报错解决办法 禁止Steam VR随着虚幻4自动启动 SharePoint 2013 对话框 目标主体名称不正确,无法生成 SSPI 上下文。 开发SharePoint 自定义WebService 的小工具 提高SharePoint2013服务器性能 SharePoint 2013 和 SharePoint 2010 功能对比 SharePoint 的PowerShell命令之获取所有网站模版 SharePoint Survey – Custom Action 制作X509证书 DocumentSet 操作代码(二) SharePoint2010 文档集操作-创建 自定义SharePoint2010文档库的上传页面 Windows Server 无法启用 .Net Framework3.5的问题 JQuery 删除SharePoint菜单
UE4 获取SurfaceType
wengnet · 2021-01-20 · via 博客园 - wengnet

获取SurfaceType的两种方法(我所知道的)

  1. EPhysicalSurface Surface = UPhysicalMaterial::DetermineSurfaceType(Hit.PhysMaterial.Get());
    
  2. EPhysicalSurface Surface =UGameplayStatics::GetSurfaceType(Hit);
    

第一种,在4.26版本中报如下错误:

无法解析的外部符号 "__declspec(dllimport) public: static enum EPhysicalSurface __cdecl UPhysicalMaterial::DetermineSurfaceType(class UPhysicalMaterial const *)" (__imp_?DetermineSurfaceType@UPhysicalMaterial@@SA?AW4EPhysicalSurface@@PEBV1@@Z)

不知道如何解决,记录一下;

已经找到解决办法,修改 ModuleRules文件,如下:

PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore","PHYSICSCORE" });

  增加了:PHYSICSCORE

第二种,为替代方法,也能正常运行。

麻烦转载的,请注明出处,谢谢。