xna开发资源收集
DotNet编程
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2012-04-23
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via 博客园 - DotNet编程
XNATouch: Microsoft XNA Games Running On The iOS Platform
http://monogame.codeplex.com/
Rendering, Graphics and Game Engines
- Synapse Gaming SunBurn Engine 2.0 – Nice Game Engine loaded with features and the Best Support & Community Ever
- Digital Rune Engine – Great Game Engine (physics, animation, math, multi-threading and more)
- Xen Graphics API for XNA – rendering tools and much more
- Ploobs Engine – loaded with shader effects , deferred rendering, lighting, soft shadows, the works.
- XNA Final Engine – rendering, post screen effects, and more
- Engine Nine – includes, animation, post fx, AI, custom materials, scene management, deferred lighting and more
- Hilva XNA Graphics Engine – Rendering Engine, Animation, and more
- Indiefreaks Game Framework - Incredible Addition for SunBurn Engine Users
- Jemgine - An extendable 2d Game Engine with an level editor
- Deferred Rendering – Roy Triesscheijn updated Catalin Zima’s Tutorial to XNA 4.0
- Jcoluna XNA Samples – If you’re trying to make your own engine, start here. (Shadows, SSAO, Lights, culling…)
- Tomato Renderer – Open Source Engine with light pre-pass, ssao, depth of field and more (includes user interface)
Character Animation
Physics
- DigitalRune Physics – A module from DigitalRune Engine - Physics with lots of features, (fast & Xbox, $300)
- Bepu Physics – Nice Physics engine with many features, (fast, FREE)
- Jitter Physics – Physics Engine by the author of JigLibX (fast, FREE)
- Matali Physics -fast with lots of potential (fast on PC, average on Xbox 360, $130 – $260)
- Henge 3D Physics – Lot of Features and multi-threaded (okay on PC, slow on Xbox 360, FREE)
- JigLibX – old physics enigine (not multi-threaded) (slow, FREE – use Jitter instead… )
- Farseer Physics Engine – a 2D Physics Engine
- Box2D.XNA – C#/XNA port of Box2D
Audio
Artificial Intelligence (AI)
Particles
Graphical User Interfaces (GUI) / Level Editor Tools
GameState Management
Multi-threading
Useful Extras and Services
Articles, Blogs and Tutorials
XNA 4.0 Books
Are you trying to convert XNA 3.1 projects to XNA 4.0?
- XNA 3.1 to XNA 4.0 Cheat Sheet – Loaded with example of how to convert projects
- Breaking changes in XNA Game Studio 4.0 – things you should know before converting
- 3D XNA 3.1 game to XNA 4.0 – an example -pixel shaders ,xap files, DepthStencilBuffer (fixes)
- XNA 3.1 to XNA 4.0 – RenderTarget2D, renderstate, effectpass, vertexdeclaration (fixes)
- Coverting Between Texture2D and Image – Texture2D FromFile (fix)
- SpriteBatch and custom renderstates – SpriteBatch, SpriteBlendMode, SaveStateMode (fixes)
- Rendertarget changes – RenderTarget2D, GraphicsDevice.SetRenderTarget (fixes)
- SpriteBatch and custom shaders – SpriteBatch Improvement (update details)
- ResolveBackBuffer and ResolveTexture2D - Where are they?
- Effect API Changes - effect.Begin(), passes.Begin() (fixes)
- Effect Interfaces – BasicEffect updates, Built in Types (fixes)
- SpriteBatch and renderStates – fix 3D graphics drawn incorrectly when 2D objects on Screen
- Vertex Data – VertexDeclaration, VertexElements, SizeInBytes, VertexBuffer (fixes)
- Point Sprites – Where are they?
- State Objects – SaveStateMode, SaveStateBlock, RenderState, BlendFunction, (fixes)
- ElapsedRealTime and TotalRealTime – understanding the time changes (update details)
- DrawIntancedPrimitives – mesh instancing, state batching, shader instancing (update details)
- Rendertarget formats – details on backbuffer formats and rendertarget formats
- Reach vs HiDef – things you should know
- New Effects built-in Content Pipeline – BasicEffect, SkinnedEffect, EnvironMapEffect and more
- Viewport Tweaks – Updates to Viewport Objects and properties
- Color constructors – updates to Color
*Most of the articles above are from Shawn Hargreaves Blog, posted here to make them easier to find.
Sites that promote and review Xbox Indie Games
posted on
2012-04-23 01:34
DotNet编程
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