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博客园 - ChenA

Fire and Motion[转载] terrain lighting radiosity lighting 很专业的Flash游戏 Water Simulate NVPerfHUD 不明白 晕,wow的alpha贴图的坐标要*0.95f 关于ROAM 四道题让你变猪头,敢不敢试一试?? 哈哈,今天晚上12:00魔兽世界公测 时光如梭 深圳抵制日※货※游※行 CWOW客户端首发 3C from max sdk 3ds max CPU的另类用法
Decal Texture
ChenA · 2005-07-10 · via 博客园 - ChenA

http://www.gamedev.net/reference/programming/features/utd/
主要有两点
1.把贴图的边缘设成透明。
2.把纹理寻址方式设成clamp。
魔兽里的英雄的光环,车辙印等应该是这种办法做的。

posted on 2005-07-10 22:37  ChenA  阅读(769)  评论(0)    收藏  举报