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博客园 - 阿土仔

Unity 2019中对象池的用法 Unity UGUI动态生成控件 Unity场景间数据传递方法 UGUI防止穿透和判断点击的是否是UI Unity中的Character Controller Unity插件研究-EasyTouch V5 Unity塔防游戏的创建 Unity性能优化-DrawCall Unity性能优化-对象池 Unity性能优化-音频设置 Unity异步加载场景 Unity 协程 HBuilder git使用-分工合作 HBuilder git合作-代码同步 微信小程序开发-窗体设置 HBuilder git合作-从Git Hub Clone项目 HBuilder git合作-上传项目到Git Hub 微信小程序开发-tabbar组件 HBuilder git使用-建立仓库,邀请用户
Unity性能优化-遮挡剔除
阿土仔 · 2019-07-18 · via 博客园 - 阿土仔

1. Occlusion Culling-遮挡剔除的含义:没有在Camear视野范围内的游戏物体不进行渲染Render(默认情况下,Unity是会渲染所有GameObject,无论Camear是否看得见),例如下图:

2. 使用比较简单,效果也是立竿见影

     (1)配置下游戏物体:

  

     (2)“window"菜单->Rendering->Occulision Culling,

      (3)Tab项”Object",选择"All"

   (4)切换到Bake菜单,直接使用默认参数,"Bake"(烘焙)后,生成Bake数据(这个数据很小);

  (5)运行游戏,在“Scene”视窗中可以观察到,不在Camera范围内的物体是不会渲染的。