惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

美团技术团队
罗磊的独立博客
SecWiki News
SecWiki News
The Register - Security
The Register - Security
The GitHub Blog
The GitHub Blog
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
博客园 - 三生石上(FineUI控件)
S
Schneier on Security
IT之家
IT之家
博客园 - 聂微东
T
The Exploit Database - CXSecurity.com
Recorded Future
Recorded Future
大猫的无限游戏
大猫的无限游戏
Know Your Adversary
Know Your Adversary
Latest news
Latest news
Vercel News
Vercel News
G
GRAHAM CLULEY
D
DataBreaches.Net
D
Darknet – Hacking Tools, Hacker News & Cyber Security
S
SegmentFault 最新的问题
博客园_首页
雷峰网
雷峰网
T
Tenable Blog
Spread Privacy
Spread Privacy
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
酷 壳 – CoolShell
酷 壳 – CoolShell
Cisco Talos Blog
Cisco Talos Blog
V
Visual Studio Blog
J
Java Code Geeks
博客园 - Franky
The Cloudflare Blog
Apple Machine Learning Research
Apple Machine Learning Research
C
CERT Recently Published Vulnerability Notes
T
Threatpost
Google DeepMind News
Google DeepMind News
F
Fortinet All Blogs
P
Privacy International News Feed
T
Threat Research - Cisco Blogs
T
The Blog of Author Tim Ferriss
V
Vulnerabilities – Threatpost
Recent Announcements
Recent Announcements
Blog — PlanetScale
Blog — PlanetScale
Security Latest
Security Latest
U
Unit 42
M
MIT News - Artificial intelligence
Y
Y Combinator Blog
K
Kaspersky official blog
有赞技术团队
有赞技术团队
B
Blog
腾讯CDC

博客园 - BackSword

问题记录,unity shaderlab 模版写入问题 textmeshpro 放大缩小出现黑色边框问题,修改shader FXAA 在桌面平台更高效的原因,MSAA在手机端更高效 glados优惠码 C# Array.Fill 值类型优化。 git 设置github代理 unity physics bug win10 ctrl+space 快捷键冲突问题 msvc C++编译链接 切线空间 c++局部静态变量是线程安全的 c++函数参数和返回值 c++返回值不能是右值对象 状态同步 分享mkgmttime自实现功能。 关于socket通信中大小端转换问题 wpf clickonece 坑 [修复] 启动期间超频失败的错误信息 template return value error C2440: “初始化”: 无法从“const T”转换为“const Player *&”
unity ui canvas shader texcoord.zw is not used for ui particle
BackSword · 2026-03-10 · via 博客园 - BackSword

In UI, TEXCOORD0.zw, TEXCOORD1.zw, TEXCOORD2.zw ... components will be discarded.
So you can use only TEXCOORD0.xy, TEXCOORD1.xy, TEXCOORD2.xy ... components for custom vertex stream.
TEXCOORD0.zw, TEXCOORD1.zw, TEXCOORD2.zw ... components must to be filled with "unnecessary" data (such as Size.xy.)

image

In addition, add the channels you want to use to Canvas.AdditionalShaderChannels.

image

经查询

2019版本及以前 UIVertex中 uv 是 Vector2 的。
2020版本及之后 UIVertex中 uv 是 Vector4 的。