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It is worth noting that the game's standard edition was previously reduced from 198 yuan to 128 yuan in October 2025, and this marks the second permanent price adjustment.

During the Steam "Ocean Game Festival" in May 2026, all editions of Skull and Bones (碧海黑帆) were offered with a limited-time 90% discount, with the standard edition selling for just 12.8 yuan, the deluxe edition for 16.8 yuan, and the premium edition for 24.8 yuan (the promotion ended on May 27, 2026).
Skull and Bones (碧海黑帆) originally started as a spin-off expansion for Assassin's Creed IV: Black Flag (刺客信条:黑旗), but after multiple direction changes and complete overhauls, it was finally released on February 16, 2024. Ubisoft CEO Yves Guillemot once described the game as Ubisoft's "first 4A-level game."

Public reports indicate that the development cycle of this project spanned 10 years, with a budget of approximately $650 million to $850 million (IT Home's note: approximately equivalent to 4.42 billion to 5.78 billion yuan at current exchange rates).
The market response after the game's launch was far below expectations. On August 23, 2024, when "Skull and Bones" was released on Steam, the peak concurrent player count was only 394. Within two months of its launch, the active player retention rate dropped by over 90%, leading many players to mockingly call it a "sea prison simulator."
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