























While Saros doesn't waste much time teaching the basics of the game, including the Dash maneuver used to avoid enemy attacks, the game often glosses over other mechanics that can make exploring Carcosa smoother and more fun. This is the case of the Traversal Boost ability, which can be a big help if you feel like Arjun is moving too slowly between combat arenas.

While Traversal Boost would have worked wonders in a game where repositioning is key to surviving its intense combat encounters, it cannot be used when enemies are present. If you hold L1 after a dash, Traversal Boost will simply not activate.
However, Traversal Boost, or its lack thereof, also has a unique combat application that can be as much help as higher Growth Attributes.

The Traversal Boost secondary use that the game doesn't mention is that the ability acts as an early warning system for enemies.
Because you cannot sprint while enemies are nearby:
Using this fail-safe is often faster than checking your surroundings or minimap or waiting to hear an audio cue, allowing you to prepare your Shield before the first projectile even fires. With the intricate environmental design that often hides enemies, using Traversal Boost this way will greatly enhance your gameplay, and help avoid surprise attacks that could cause Corruption during the Eclipse.
This concludes the guide. For more help, visit our Saros: Complete Walkthrough & Guide hub.
Guide based on a completed playthrough on base PlayStation 5. Screenshots captured from the same version.
About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.
Follow Wccftech on Google to get more of our news coverage in your feeds.
此内容由惯性聚合(RSS阅读器)自动聚合整理,仅供阅读参考。 原文来自 — 版权归原作者所有。