惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

WordPress大学
WordPress大学
A
About on SuperTechFans
小众软件
小众软件
Hugging Face - Blog
Hugging Face - Blog
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
博客园 - 叶小钗
博客园 - 聂微东
博客园 - Franky
Apple Machine Learning Research
Apple Machine Learning Research
罗磊的独立博客
量子位
博客园 - 三生石上(FineUI控件)
Recent Announcements
Recent Announcements
The GitHub Blog
The GitHub Blog
B
Blog RSS Feed
T
The Blog of Author Tim Ferriss
GbyAI
GbyAI
云风的 BLOG
云风的 BLOG
Last Week in AI
Last Week in AI
宝玉的分享
宝玉的分享
B
Blog
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
Stack Overflow Blog
Stack Overflow Blog
Cyber Security Advisories - MS-ISAC
Cyber Security Advisories - MS-ISAC

Wccftech

007 First Light Review — IO Interactive Ends a 14-Year Bond Drought With a Near-Total Triumph Subnautica 2 Early Access – How to Craft a Tadpole Subnautica 2 Tips and Tricks Assassin’s Creed Black Flag Resynced – Everything We Know About the Remake of Edward Kenway’s Pirate Adventure Forza Horizon 6 PC Performance Analysis & Tuning Guide – How To Get Best Experience On PC LEGO Batman: Legacy of the Dark Knight: How to Fix PlayStation Controller Icons On PC LEGO Batman: Legacy of the Dark Knight: How to Complete the Paranormal Investigator Challenge Luna Abyss Review: Tight Movement and Stellar Performances Carry an Unmissable Shooter Despite Bland Enemy Design LEGO Batman Legacy of the Dark Knight: How to Build Focus While Gliding (Focused Maneuvers Guide) LEGO Batman: Legacy of the Dark Knight – Best Waynetech Upgrades to Unlock First Phonopolis Review: Amanita Design's Decade-Long Cardboard Dystopia Delivers Beauty, Even if Its Orwellian Story Feels Familiar Yoshi and the Mysterious Book Review — Nintendo's Switch 2 Exclusive Ditches Platforming Challenge for a Picture-Book Sandbox of Creatures LEGO Batman: Legacy of the Dark Knight – How to Earn Studs Fast LEGO Batman: Legacy of the Dark Knight: How to Fix Motion Sickness (FOV Guide) LEGO Batman: Legacy of the Dark Knight: Should You Expand the Batcave Early? LEGO Batman: Legacy of the Dark Knight: Can You Replay Missions? LEGO Batman: Legacy of the Dark Knight Combat Guide: Why You Should Build Focus Quickly LEGO Batman: Legacy of the Dark Knight – How to Always Earn Gold Medals in Driving Trials (Racing Guide) LEGO Batman: Legacy of the Dark Knight: Complete Walkthrough & Guide – Character Progression, Studs, Combat and Trials Subnautica 2 – How to get Silver Forza Horizon 6 Review - First Love Google Tensor G6 Chip’s Architecture, Quirky GPU Choice, Specifications, And Launch IQUINIX Magi75 Review: A Fast & Silent Low-Profile Keyboard For All Directive 8020 Review: Supermassive’s Shapeshifting Aliens Can Hijack Your Own Character, Yet One Playthrough Is Enough Star Fox (2026) — Everything We Know About Nintendo’s Star Fox 64 Remake Steam Controller Review - It Just Works...Most of the Time Uperfect UFree V Review: A Wireless "True" Portable Monitor With Incredible Compatibility And Versatility Windrose PC Performance Analysis & Tuning Guide – How To Get Best Experience On PC RAMpocalypse Has Made DIY Builds Pointless, But These Pre-Built Gaming PCs Beat Component Prices In 2026 Saros: How to Fix Alt-Fire Controls (The Circle Button Trick)
Saros: How to Get Your Favorite Weapon at the Start of Ev...
Francesco De · 2026-04-27 · via Wccftech

Being a roguelike, Saros expects you to build your loadout as you proceed through Carcosa. However, the random generation of weapons and Artifacts can often make a Cycle more difficult than expected.

However, there is a simple re-roll trick that lets you start every run with your preferred weapon.

The Secret to Starting Weapons

A character in the game Saros is aiming a weapon at an incoming enemy inside a dark, industrial environment with various on-screen HUD elements visible.
Starting a Cycle with your favorite weapons can make quite a difference

To get the exact weapon you want, you need to take advantage of a specific quirk in Saros: your next run always begins with the same weapon type you were holding when your previous run ended.

Whether you were defeated by an enemy or manually decided to return to the Passage hub, the game logs your current weapon category (such as Shotgun, Rifle, or Chakram) and generates a new version of that category for your next attempt.

How to Re-Roll Your Starting Weapon

A Saros screen displays a comparison between two 'Stalwart Shotgun' options, showing differences in 'Pellet Count,' 'Reload Speed,' and 'Stagger Amount,' with the ability to 'COLLECT' or 'CLOSE DETAILS' at the bottom.
If you want to always use any particular weapon, it only takes a few minutes to re-roll them at the start of each cycle.

While the game fixes the category of your starting weapon based on your last run, the specific model and thus its Alt-Fire, is randomized every time you step into the teleporter. You can use this mechanic to always get the weapon you want.

The Step-by-Step Method:

  1. Ensure you end your current run while holding the weapon type you prefer (e.g., if you want a Shotgun start, make sure you are holding any Shotgun when you die or exit).
  2. Begin a new run and check your starting weapon’s model and Alt-Fire mode.
  3. If the weapon isn't the specific variant you want, immediately quit your Cycle to return to the Passage
  4. The game will generate a different variation of that same weapon type for your next Cycle. Usually, it takes no more than 3 or 4 tries to land the exact variant you are looking for.

Why This Strategy Works

Using this method allows you to bypass the early-game scrounging phase, which often leaves you with a weapon you may not be comfortable with. Being a fan of the Stalwart Shotgun and its Pellet Wall Alt-Fire, I always make sure to end any Cycle with a shotgun, and spend a few minutes to ensure I can get a weapon that can help me clear biomes effectively, optional Nightmare Strands included.

This concludes the guide. For more help, visit our Saros: Complete Walkthrough & Guide hub.

Guide based on a completed playthrough on base PlayStation 5. Screenshots captured from the same version.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

Follow Wccftech on Google to get more of our news coverage in your feeds.