惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

美团技术团队
W
WeLiveSecurity
Stack Overflow Blog
Stack Overflow Blog
L
LangChain Blog
S
SegmentFault 最新的问题
Apple Machine Learning Research
Apple Machine Learning Research
Google DeepMind News
Google DeepMind News
F
Full Disclosure
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
The Register - Security
The Register - Security
G
Google Developers Blog
C
Check Point Blog
GbyAI
GbyAI
A
About on SuperTechFans
V
Vulnerabilities – Threatpost
T
The Blog of Author Tim Ferriss
T
Tor Project blog
AWS News Blog
AWS News Blog
Cyberwarzone
Cyberwarzone
C
CERT Recently Published Vulnerability Notes
MongoDB | Blog
MongoDB | Blog
Latest news
Latest news
aimingoo的专栏
aimingoo的专栏
U
Unit 42
Y
Y Combinator Blog
P
Privacy International News Feed
Cisco Talos Blog
Cisco Talos Blog
S
Securelist
S
Schneier on Security
雷峰网
雷峰网
cs.CV updates on arXiv.org
cs.CV updates on arXiv.org
Attack and Defense Labs
Attack and Defense Labs
P
Proofpoint News Feed
C
Cisco Blogs
Webroot Blog
Webroot Blog
T
Troy Hunt's Blog
Google Online Security Blog
Google Online Security Blog
月光博客
月光博客
P
Privacy & Cybersecurity Law Blog
Security Archives - TechRepublic
Security Archives - TechRepublic
罗磊的独立博客
Cloudbric
Cloudbric
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
Recent Commits to openclaw:main
Recent Commits to openclaw:main
Application and Cybersecurity Blog
Application and Cybersecurity Blog
Hacker News: Ask HN
Hacker News: Ask HN
H
Hackread – Cybersecurity News, Data Breaches, AI and More
博客园 - 司徒正美
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
Microsoft Security Blog
Microsoft Security Blog

Wccftech

007 First Light Review — IO Interactive Ends a 14-Year Bond Drought With a Near-Total Triumph Subnautica 2 Early Access – How to Craft a Tadpole Subnautica 2 Tips and Tricks Assassin’s Creed Black Flag Resynced – Everything We Know About the Remake of Edward Kenway’s Pirate Adventure Forza Horizon 6 PC Performance Analysis & Tuning Guide – How To Get Best Experience On PC LEGO Batman: Legacy of the Dark Knight: How to Fix PlayStation Controller Icons On PC LEGO Batman: Legacy of the Dark Knight: How to Complete the Paranormal Investigator Challenge Luna Abyss Review: Tight Movement and Stellar Performances Carry an Unmissable Shooter Despite Bland Enemy Design LEGO Batman Legacy of the Dark Knight: How to Build Focus While Gliding (Focused Maneuvers Guide) LEGO Batman: Legacy of the Dark Knight – Best Waynetech Upgrades to Unlock First Phonopolis Review: Amanita Design's Decade-Long Cardboard Dystopia Delivers Beauty, Even if Its Orwellian Story Feels Familiar Yoshi and the Mysterious Book Review — Nintendo's Switch 2 Exclusive Ditches Platforming Challenge for a Picture-Book Sandbox of Creatures LEGO Batman: Legacy of the Dark Knight – How to Earn Studs Fast LEGO Batman: Legacy of the Dark Knight: How to Fix Motion Sickness (FOV Guide) LEGO Batman: Legacy of the Dark Knight: Should You Expand the Batcave Early? LEGO Batman: Legacy of the Dark Knight: Can You Replay Missions? LEGO Batman: Legacy of the Dark Knight Combat Guide: Why You Should Build Focus Quickly LEGO Batman: Legacy of the Dark Knight – How to Always Earn Gold Medals in Driving Trials (Racing Guide) LEGO Batman: Legacy of the Dark Knight: Complete Walkthrough & Guide – Character Progression, Studs, Combat and Trials Subnautica 2 – How to get Silver Forza Horizon 6 Review - First Love Google Tensor G6 Chip’s Architecture, Quirky GPU Choice, Specifications, And Launch IQUINIX Magi75 Review: A Fast & Silent Low-Profile Keyboard For All Directive 8020 Review: Supermassive’s Shapeshifting Aliens Can Hijack Your Own Character, Yet One Playthrough Is Enough Star Fox (2026) — Everything We Know About Nintendo’s Star Fox 64 Remake Steam Controller Review - It Just Works...Most of the Time Uperfect UFree V Review: A Wireless "True" Portable Monitor With Incredible Compatibility And Versatility Windrose PC Performance Analysis & Tuning Guide – How To Get Best Experience On PC RAMpocalypse Has Made DIY Builds Pointless, But These Pre-Built Gaming PCs Beat Component Prices In 2026 Saros: How to Fix Alt-Fire Controls (The Circle Button Trick) Saros: The Best Weapon to Melt Bosses (Ripsaw Chakram Guide) Saros: Can You Beat the Tutorial Boss? (Consort Boss Guide) Saros: How to Get Your Favorite Weapon at the Start of Every Cycle Saros: The Best Weapons for High Damage and Stagger Saros: How to Cleanse Corruption (And Why You Shouldn’t Always Do So) Saros: How to Parry Enemy Attacks and Projectiles Saros: Best Stats to Upgrade Pokémon Champions Review – Confined Competition Saros: How to Increase Movement Speed (Traversal Boost) Saros: The Best Carcosan Modifiers to Use for Easy Progression Saros: Complete Walkthrough & Guide – Combat Secrets, Character Progression Tips, Best Difficulty Modifiers The Elder Scrolls VI – Everything We Know about Skyrim’s Long-Awaited Successor from Bethesda Your SSD May Be in the Wrong M.2 Slot — Here’s How to Tell Saros – Everything We Know About Housemarque’s Solar Bullet-Hell Beyerdynamic MMX 150 Wireless Review – Classic Beyer Sound Finally Cuts the Cord Diablo IV: Lord of Hatred Review - The Epic Conclusion to a Long Narrative Arc Cthulhu The Cosmic Abyss PC Performance Analysis & Tuning Guide – How To Get Best Experience On PC Epomaker RT98 Review: A New Step In Modularity Gigabyte Z890 AORUS Elite DUO X Motherboard Review – CQDIMM-Ready! PRAGMATA: How To Solve Crashing Issues On PC PRAGMATA: 100% Complete Walkthrough & Guide – Combat Secrets, Upgrades, Training Simulations, Collectibles PRAGMATA: Why You Should Always Finish Bots With a Critical Shot PRAGMATA: How Does Multihack Work? Master This Hacking Node For Ultimate Crowd Control PRAGMATA: Bad Blood Training Simulation Guide (Defeat 4 Enemies With Friendly Fire) PRAGMATA: How to Unlock Auto-Hacking PRAGMATA: Every Currency and How to Get It PRAGMATA: Mouse Trap Training Simulation Guide (Defeat All Enemies Within The Recycler) PRAGMATA: Every Mr. Cabin Locations and The Secret Setting to Find Them Easily PRAGMATA: All Mr. Cabin Stamp Rewards – Spend Your Cabin Coins Wisely PRAGMATA: Floor It Training Simulation Guide (Complete Without Taking Damage) PRAGMATA: The Hacking Reset Secret Technique to Improve Combat Tomodachi Life: Living the Dream Review – A Joke Worth Repeating The Super Mario Galaxy Movie Review – Accomplished Craftmanship, Copious Callbacks
Saros Review - If Death is Welcome, Let Him Seek it There.
Kai Tatsumot · 2026-04-24 · via Wccftech
Game Info
Saros

April 30th, 2026

Platform

PlayStation 5

Publisher

Sony Interactive Entertainment

Developer

Housemarque

Arjun, for all of the scattered bits and pieces of his backstory that Housemarque dripfeeds to the player, is a pretty awful protagonist when you take a step back from the sci-fi mythology and look over his shoulder at the way he interacts with his colleagues and chases after his missing partner. Arjun is a flawed man with anger issues towards his father which manifests in the brief backstory vignettes players stitch together in the course of death and rebirth. The entire time I spent on Carcosa in his standard issue space boots was watching a man who refuses to take no for an answer slowly succumb to the madness seeping through Carcosa.

A character in 'Quantum Error' crouching against a brick wall, wearing a suit labeled 'IV' with an illuminated device on the arm.

Carcosa has a strange effect on people with most succumbing to the madness early on, others surviving through countless cycles. Arjun Devraj is very much the latter, having gone on expedition after expedition by the time players step into his space boots and it’s only after the latest exploratory trip to Carcosa that Saros begins. What started as a full expedition to track down the findings of the first three Echelon ground crews has dwindled down to a skeleton crew of less than a half dozen and surely can’t survive much longer if members of the survey corps either commit suicide or worse. 

A character in a spacesuit speaking to another seated character in a dimly lit setting with dialogue text reading, Arjun: This is what it does! It gets in our heads and it twists and it turns.

Saros is indeed a roguelike at its very core, just as Selene’s tribulations in Returnal, but with a number of improvements intended to streamline the experience. Most obvious is the structure to levels this time around. In Returnal, players had to make their way through each and every biome in order each time they wanted to make progress towards the final chapter. Housemarque has taken the feedback to heart that hours long runs might not be the best approach for a bullet hell shooter.

A character in The First Descendant engages in a colorful combat scene with glowing projectiles against a rocky, alien landscape.

Each biome to Saros takes an average of twenty-to-thirty minutes to complete from beginning to end, but that assumes the player doesn’t die along the way. As players learn the intricacies of Carcosa, expect to see that game over splash screen and return back to Echelon IV’s homebase. But just because Arjun died along the way doesn’t mean he isn’t progressing the story forward. Each loop often leads to a new audio log or conversation with the expedition crew to gain a little more insight on the crew’s state of mind and the transcendant radiance of the sun. 

Progression across Carcosa comes by way of unlocking new biomes and incremental upgrades for Arjun’s arsenal. Whenever the overlord of a biome is defeated and a portal back to base is unlocked, Arjun can use that portal as a launching off point for his next bite-sized run. If you’re confident in your loadout and still have health to spare, there’s no reason not to press your luck and venture into the next biom to try and clear it on the first try. While the biomes are randomly generated with a variety of hand-crafted levels, much like Returnal, the locked doors and collectibles are typically in the same location every time. Housemarque eased up on the requirement to collect every audio log this time around for the platinum, instead giving players trophy objectives to get enough kills with every weapon or using them in creative ways in combat. I’m still lacking the trophy for five consecutive shotgun blasts with every pellet finding their target as one of the last roadblocks to the elusive platinum trophy.

A character in 'Lords of the Fallen' standing before a fiery, solar eclipse surrounded by gothic architecture.

The currency Arjun picks up to increase his proficiency level in a given run can then be spent back at base on a simple and straightforward skill chart, rewarding the player with permanent unlockable rewards such as increased base stats, or giving augments to his tool set including dealing more stun damage with his melee hit or having a key in hand at the start of each run.

Saros’ gunplay is what sets it apart from other roguelike action games, and it’s a natural evolution of the first draft in Returnal. Any weapon Arjun picks up performs differently from one another while having the same basic framework of shooting an enemy until your clip runs dry and requires a reload. Timing an active reload by pressing the shoot button when the bar is illuminated in the right spot rewards the player with a faster clip refill and sometimes a buff, depending on the random skills on the weapon. If you’re not one to have to juggle reload mechanics in the middle of combat, I absolutely recommend the Chakram for your weapon of choice, although it’s also the last weapon type to be unlocked. These function similarly to the Dreadbound from Returnal, launching out a small number of discs which automatically return after a set amount of time, or when the player uses the alt-fire function to recall them immediately. There’s a variant called the Ripsaw Chakram, which launches out a single disc that embeds itself in the target to do constant damage over time, but even in single-boss encounters, I preferred the standard variant, especially because of having multiple enemies surround Arjun and only having the ammunition for shooting one at a time. 

The game interface displays an Armor Matrix skill tree with attributes showing 'Resilience 4,' 'Command 2,' and 'Drive 4,' with text detailing the 'Shield Amplifier' ability to trap and draw power from corrupted projectiles.

Mobility is another core part of the flow of combat in Saros that makes it feel like a joy to play. Arjun is very nimble on his feet, freely able to dash, jump, and evade all without dropping a shot. There’s also a handy block which can be used to absorb blue shots and convert them into the energy used for his drive/subweapons; on the other hand, holding the shield button down for too long, and it will start to consume the energy faster than it can be regenerated. The shield button also has a secondary feature of being the melee attack. While players might want to stay at range, sometimes enemies will come shielded, and the only way to clear those shields is to give them a quick right hook. 

While players may feel overwhelmed with the ballet of bullets coming their way when they first venture out into Carcosa, there’s a science to handling the various blue, yellow, and red bullets. Blue bullets are the ones that can be absorbed by your shield, yellow ones don’t cause direct damage to Arjun but instead sap away at his maximum health and are a permanent debuff unless a certain skill has been unlocked in the tool tree, and red bullets are the most dangerous and cannot be mitigated without using a modifier prior to the onset of a run to be able to dash through these bullets. The last one is the most unique, as with one permanent upgrade that’s unlocked towards the tail end of Saros, which can be deflected with a well-timed melee attack and counter right back at the enemy for massive damage.

A character in a futuristic suit stands in a dimly lit room next to a screen displaying a report titled 'Evidential Analysis: Enforcer Arjun Devraj' detailing a confidential analysis for Soltari board members.
A player character in a game faces an orange-lit canyon with on-screen text reading 'NIGHTMARE STRAND' and 'WARNING: High risk area,' detailing increased damage and offering a 'TRAVERSE' option.
A character in tactical gear aims a large futuristic weapon labeled Soltari shotgun with the on-screen text 'High density rounds.'
A character in the game Lords of the Fallen runs across a barren landscape under a fiery eclipse, with a user interface displaying health and navigation data at the bottom of the screen.
A character in 'Atlas Fallen' runs across a rocky landscape with red vegetation towards a twisted tree, while on-screen text reads, Jerome: Carcosa keeps changing its mind.
A character in 'Starfield' with a detailed space suit labeled 'SOLTARI' and 'A.DEVRAJ'.
A character in The Callisto Protocol approaches a large, glowing circular portal in a dimly lit, futuristic environment.
A character in 'Starfield' aiming a futuristic weapon in a dimly lit industrial setting.
Two characters in 'Starfield' are conversing on a spaceship with on-screen text saying, 'Kayla: inventories, Diagnostics. Nothing really spicy there.'
A game screen shows a 'CYCLE ENDED' summary with 397 hostiles defeated, main weapon 'Reaping Chakram,' power weapon 'Prominence,' and collected resources including 130,727 Lucenite.
Gloved hands reaching towards a yellow fabric in a dimly lit environment.
A character in an armored suit with a glowing circular device on their back stands in a dimly lit street near a storefront labeled 'Booze 'N' More'.
A character in 'Lords of the Fallen' reaches towards a holographic figure in a red digital landscape, with on-screen text stating, 'Arjun: Nitya... I knew you'd be okay.'
A detailed statistics screen from a game shows various metrics for a character named Arjun Devraj, including 'Total Deployment Time' at '00:20:01:43' and other data like 3,795 hostiles eliminated and 621,894 lucenite collected.
A game interface displaying 'Carcosan Modifiers' with a central gauge showing '-1' and options for artifact enhancement and weapon symmetry.

2 of 9

Saros is nothing short of a spectacle of particle effects and fluid gameplay if you’re invested in having a PlayStation 5 Pro. The experience runs smoothly at a solid 60FPS with the upgraded PlayStation Super Spectral Resolution that released back in March, doing some heavy lifting in the background and maintaining that smooth framerate; cutscenes do look a little bit jarring by comparison since Housemarque dials the performance back to 30FPS in exchange for rendering higher quality character models. The DualSense is also put to good use here with the adaptive triggers offering varying resistance to pulling the trigger for shots as well as half-pulls to activate the alt-fire modes on Arjun’s arsenal. 

If nothing else, I came away from my ten-to-twelve hours in Carcosa feeling like Saros was more of a revisit to the Returnal framework with the rough edges sanded down. While the moment to moment action is fantastic and I am grateful for Housemarque turning runs into more manageable gameplay sessions, my time in Carcosa felt like a familiar retreading of Returnal. If all you’re craving is Returnal 2 and the narrative is of little consequence, Saros is the perfect weekend blockbuster that doesn’t ask much of the player’s time.

[Editor’s Note: Saros was reviewed on the PlayStation 5 Pro. Review code was provided by the publisher.]

8.5

WCCFTECH RATING

Saros

Saros is a phenomenal roguelike that would have been more notable had Housemarque not already set the bar so high with 2021's Returnal.

    Pros
  • More weapons and variants than Returnal
  • Shorter, more manageable runs lasting 20-30 minutes each, while players can extend their run and keep going if they wish
  • Escape sorrow, embrace madness
  • Permanent upgrades make Arjun feel like a powerhouse towards the end
  • One of the best games centered around Robert W. Chambers' masterpiece to date
  • Sam Slater's soundtrack sets the tone
  • Eclipse mechanic makes runs more challenging in the second half
    Cons
  • Much shorter runtime, with a full completion and true ending achieved in less than 15 hours
  • Less diverse array of weaponry compared to Returnal, focusing more on traditional kinetic projectiles
  • The mystery of Carcosa is largely lost as the story is explicitly pieced together for the player
  • Fewer room variants means you'll recognize the same layouts in future runs
  • Arjun Devraj can't take no for an answer
Buy for $69.99 from Amazon The links above are affiliate links. As an Amazon Associate, Wccftech.com may earn from qualifying purchases.

Kai Tatsumoto Photo

About the author: Kai joined the gaming team of Wccftech in 2016 and has since penned over a hundred reviews and interview pieces, covering a bit of everything from one-man indie gems to AAA masterpieces and whatever lies in between. Over the recent months, Kai has expanded into preview and interview coverage of not only the gaming side of the industry but also tech and consumer electronics.

Follow Wccftech on Google to get more of our news coverage in your feeds.