惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

WordPress大学
WordPress大学
大猫的无限游戏
大猫的无限游戏
B
Blog
阮一峰的网络日志
阮一峰的网络日志
IT之家
IT之家
Hugging Face - Blog
Hugging Face - Blog
博客园 - 【当耐特】
Jina AI
Jina AI
博客园 - 聂微东
T
The Blog of Author Tim Ferriss
宝玉的分享
宝玉的分享
L
LangChain Blog
M
MIT News - Artificial intelligence
Blog — PlanetScale
Blog — PlanetScale
腾讯CDC
酷 壳 – CoolShell
酷 壳 – CoolShell
Y
Y Combinator Blog
F
Fortinet All Blogs
H
Help Net Security
B
Blog RSS Feed
J
Java Code Geeks
Cyber Security Advisories - MS-ISAC
Cyber Security Advisories - MS-ISAC
Apple Machine Learning Research
Apple Machine Learning Research
S
SegmentFault 最新的问题

The Decoder

The AI industry's platform trap is starting to look a lot like Microsoft's OpenAI buys Ona to push Codex toward long-running, autonomous coding tasks Jeff Bezos' AI startup Prometheus closes $12 billion round at a $41 billion valuation Free Deezer tool lets users on any streaming service check their playlists for AI music OpenAI vs. Anthropic: A price war over API tokens is brewing Dario Amodei's new essay reads like a Cold War playbook for the AI age Claude Fable 5: Anthropic admits "wrong tradeoff" after invisibly throttling rival AI researchers Google's new open model DiffusionGemma generates text from noise instead of word by word OpenAI's IPO slips as Altman tells staff to expect a public offering "within the next year" Anthropic study shows AI needs hours, not weeks, to build exploits from security patches OpenAI wants its biggest data center yet, and Nvidia would back the bill Claude Fable 5: The first Mythos model is powerful, expensive, and heavily filtered Germany's National Security Council greenights an AI Safety Institute modeled after the UK's AISI Google's NotebookLM now runs its own cloud computer with code execution and agent-based research Anthropic releases Claude Fable 5 and Mythos 5 with major gains in coding and science Google's Gemini 3.5 Live Translate delivers real-time voice translation across 70+ languages SpaceX wants to put data centers in orbit, and Musk says it's no big deal Landmark German ruling declares Google's AI Overviews are Google's own words and makes it liable for false answers Beijing's $295 billion AI buildout would require 80 percent domestic chips, locking out US suppliers Apple Intelligence gets a second shot with help from Google and Nvidia OpenAI now says "entirely automating everything is not the future we want" OpenAI says going public is "a complicated set of tradeoffs" and is unsure about the timing Microsoft Research's Lens proves detailed captions matter more than raw scale for training efficient image generators Intel gets a second life as Google and Nvidia explore it as a TSMC backup for AI chips Most companies are flying blind on AI spending Frontier Radar #3: How agentic AI is turning tokens into a business metric Instagram AI chatbot breach may have affected over to 20,000 accounts, Meta discloses Microsoft tightens rules for conflict zones after investigation into Israel's military use of Azure Moonshot AI targets a $30 billion valuation, more than six times its late-2025 worth Deepseek topped Ramp's trending software vendors in June 2026 as US companies chase cheaper AI
Microsoft Research's Mirage gives video generation a pers...
Jonathan Kemper · 2026-06-14 · via The Decoder

Mirage is a new video world model that skips the costly detour through pixel-based memory. That speeds up generation and keeps a scene's spatial structure stable even during long camera moves. Researchers from several universities built it with Microsoft Research.

Video world models turn a starting frame and a camera path into plausible moving images, handy for simulations or as world simulators. But without some kind of memory, even strong generators lose track of space over time. A corner of a room you've already passed looks different when the camera swings back. Furniture shifts, and textures change.

Systems like Voyager, WonderWorld, and Spatia try to fix this with a 3D point cloud that gets fed a steady stream of color data. Every new generation step has to render that cloud and then translate the result back into the model's internal feature space. Microsoft's new paper calls this a double bottleneck: It eats compute, and information leaks out every time the data passes through pixel space.

Mirage takes a different approach. Rather than holding onto visible color points, it stores the internal image features the diffusion model already uses. Each feature gets a spot in 3D space, which turns it into an entry in spatial memory.

Comparison diagram of two video world model pipelines. Top: an RGB point cloud memory with a render-and-encode loop. Bottom: Mirage's latent spatial memory, built and read directly in latent space.
Two video world model pipelines side by side. Top: an RGB point cloud memory with a render-and-encode loop. Bottom: Mirage's latent spatial memory, built and read directly in latent space. | Image: Wang et al.

To generate a new viewpoint, the model projects this store straight onto the target camera and hands the result to the generator, skipping the step of rendering a point cloud and re-encoding it. The authors say this also slashes memory use, since the data sits in the model's compact internal resolution instead of at full image size.

How the memory grows with each step

Mirage builds videos in segments, seeding the spatial memory from the starting image. For every later segment, the system pulls the relevant data from memory, generates the new frames, then writes their contents back to the cache. The memory keeps growing as it goes.

Mirage pipeline in which a VAE plus depth estimation builds the latent cache from the first frame. Each generation chunk reads from it via readout and updates it via write, while the latent 3D representation grows over time from t0 to tN.
Mirage seeds the latent cache from the starting image, then reads from it and writes to it chunk by chunk, keeping static scene content intact across the whole run. | Image: Wang et al.

A filter keeps the system from tripping over itself by stripping out moving objects and the sky before writing, so only stable geometry lands in long-term memory. The researchers built on Alibaba's open-source video model Wan2.2, bolting on a small add-on module that teaches the model to use the new memory, then fine-tuning the whole thing with LoRA adapters.

Faster and lighter than color-based rivals

On the WorldScore benchmark, Mirage beats its closest rival Spatia, which still keeps memory as color points, and leaves general video generators like Wan2.1 and CogVideoX far behind. It shines at holding a scene's spatial structure together and keeping surfaces looking consistent across many frames.

It also leads two of three metrics on the RealEstate10K dataset in the closed-loop test. Here the camera circles back to its starting point, a brutal stress test because every tiny error piles up over the full path.

Two bar charts across five generation chunks. Left: average generation time per frame. Right: peak cache VRAM. Mirage stays consistently low on both metrics, while Spatia, VMem, and Gen3C climb sharply.
Mirage holds compute time and memory nearly flat across the whole run, while rival models get hungrier with every chunk. | Image: Wang et al.

Efficiency is Mirage's strongest point. Color-based memory scales badly on longer runs and keeps demanding more graphics memory. Mirage's compute cost per frame barely moves after the first segment. The researchers put the total gain at up to 10.57x faster generation and up to 55x less memory than color-based systems.

They're upfront about one catch. Moving objects get dropped at segment boundaries because their geometry can't be trusted, and the filter deliberately tosses them out. Busy scenes gain less from spatial memory than quiet interiors do. The team points to storing dynamic content as the obvious next problem to solve.

You can find more on Mirage on the project page. Microsoft also runs a GitHub repository for Latent Spatial Memory.

Video world models are one of the hottest research areas in AI video right now. Models like Veo mostly produce single, internally consistent clips, while world models try to make a scene navigable and keep it consistent over time. Google Deepmind showed this off recently with Genie 3, which spins up interactive environments in real time and holds them for several minutes. At I/O, Google also pitched Gemini Omni as a world model and the potential successor to its text-to-video model Veo.

AI News Without the Hype – Curated by Humans

Subscribe to THE DECODER for ad-free reading, a weekly AI newsletter, our exclusive "AI Radar" frontier report six times a year, full archive access, and access to our comment section.

Subscribe now