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The Verge

007 First Light is like a James Bond movie in the best way possible Win cool gadgets we can’t keep because The Verge has ethics YouTube is putting AI labels where you’ll actually see them The Witcher 3 is getting another expansion, more than a decade after launch Xreal’s budget AR glasses feature anti-shake tech and swappable frames Redmagic’s liquid-cooled gaming phone arrives with overclocked Snapdragon chip The Pope isn’t AGI-pilled The AI fight brewing inside The New York Times The new Razr Ultra isn’t your average phone — for better and worse Did the Pope use AI to write about the dangers of AI? NASA’s permanent Moon base plans start with three missions this year Google Health is here, but a lot of people want their Fitbit app back instead GE’s nugget ice maker is nearly half off if you buy it refurbished Sony’s sloppy Spider-Man universe gets even messier with Spider-Noir American Airlines is getting Starlink Wi-Fi Memory V recreates the Memorymoog without the massive headaches or price tag Saving for a Switch 2 is easier with Newegg’s gift card deal Oppo’s Bubble is a thin round screen for taking rear camera selfies Govee included a book on ‘white supremacy’ in its website imagery Jony Ive’s Ferrari looks nothing like a Ferrari Jony Ive’s Ferrari looks nothing like a Ferrari Nvidia has retired its GeForce Control Panel app after 20 years How clips ate the internet Sundar Pichai on AI, the future of search, and what’s happening to the web Nobody wants to tell me why they only listen to their own Suno slop AI warfare is already here Spotify is narrating magazine articles now Uber president says AI spending is getting ‘harder to justify’ A battery-powered Starlink Mini is likely on the way Sennheiser’s new Momentum 5 headphones have upgraded ANC and a replaceable battery Ferrari reveals its first EV, with design help from Jony Ive Cox Media fined after bragging it spied on users through their phones Pope Leo calls for being ‘profoundly human’ in the age of AI On Trails is a wandering tale that blends hiking, science, and history Apple’s latest MacBook Air is $200 off in both sizes for Memorial Day Hackers are learning to exploit chatbot ‘personalities’ Why Nuro thinks being a robotaxi ‘second mover’ gives it an advantage Record Club is trying to be Letterboxd for music nerds The man behind the legendary MPC, Roger Linn, stays focused with a single browser tab Here are 38 Memorial Day deals we recommend for $50 or less Hanging out in my favorite virtual coffee shop in Tokyo I have a new go-to browser Google’s new anything-to-anything AI model is wild Twelve South’s AirFly Pro 2 has hit one of its best prices ahead of summer travel Meta’s Forum is part Reddit, part Facebook, and part Google AI Overview Elon, stop trying to make Grok happen The best Memorial Day sales you can shop this weekend Govee’s colorful, JBL-tuned Lamp Pro 2 is matching its best price to date Google appeals search monopoly ruling, says it won business ‘fair and square’ Waymo suspends freeway driving amid safety concerns Google’s AI search is so broken it can ‘disregard’ what you’re looking for LG’s 77-inch B5 OLED TV is down to $1,500 and comes with a $200 gift card The Trump phone is not here The literary world isn’t prepared for AI Spotify says its AI remix tool is for superfans, but I’m not convinced Tesla recalls thousands of Model Ys at risk of… missing a sticker Boots Riley turns class struggle into comedy with I Love Boosters The post-search Google era begins If I could only have one laptop for work and gaming, I’d get this one The Boys limped through its last season, but made up for it with the finale Samsung’s memory chip employees negotiated $340,000 bonuses this year Microsoft’s consumer marketing chief to leave next year Microsoft is letting Office users remove an annoying Copilot button Anker’s new earbuds are the first with its AI chip that boosts noise reduction Anker’s new earbuds have the best call quality I’ve ever heard States ask judge to break up Live Nation-Ticketmaster Firefox is working on a rounded redesign with easy-to-find controls for privacy and AI In desperate times, graduates find hope in humiliating tech CEOs Who gets to own the Luigi Mangione story? 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The best part of Mina the Hollower is how it randomizes the Zelda formula
Jay Peters · 2026-05-27 · via The Verge

After rolling credits on Mina the Hollower, I did something unusual for me and immediately started a new file. I’m not typically one to replay games right after I beat them. But Mina, a new action-adventure title from Shovel Knight creators Yacht Club Games, offers something that got me to jump right back into a brand-new adventure: a built-in randomizer.

Randomizers shuffle things like items and enemies so that players can experience games they might be very familiar with in a whole new way. Imagine tackling The Legend of Zelda: Ocarina of Time, but not finding the Kokiri Sword in the chest it’s supposed to be in. A randomizer forces players to adapt on the fly, which can breathe new life into familiar games — and they can be extremely entertaining to watch, especially in races. I’ve always wanted to try one myself, but I haven’t because they’re typically mods for classic games that require a bit of tinkering to set up; having one baked into Mina could open them up to a broader audience.

“I have really gotten into randomizers in the fan community over the past few years,” Sean Velasco, Yacht Club Games cofounder and director on Mina the Hollower, tells The Verge, mentioning randomizers for Super Metroid, A Link to the Past, and one that mixes them together as inspirations. Early on in development, Yacht Club thought adding a randomizer would be fun but also too difficult — basically like making an entire other game, Velasco recalls. However, after building Mina’s saving system for all of the items, “it was easy to track the position of every single item and that meant that we could move them around,” Velasco says. That made it possible to get the randomizer in place.

A screenshot from Mina the Hollower.

Image: Yacht Club Games

Mina the Hollower blends elements of retro Zelda adventures like Link’s Awakening with more modern games like Elden Ring, and randomizing things in Mina’s world provides some thorny challenges right from the start. In a normal playthrough, your first consequential decision is to pick from one of three weapons: a whip, a hammer, or two daggers. With the randomizer, however, you’re presented with three random weapons from the total pool of five in the game, so if you had become adept with the whip in your initial run, you might not be able to rely on it early on in your randomizer run.

In a typical playthrough, you also get a health-filling vial shortly after picking your weapon. In the randomizer run, though, you might get a different type of item at that point instead, which makes the beginning of the game much more difficult. In testing, the team had to work out “a lot of kinks,” like making sure you get a key early on to pass through a locked block you’ll encounter. But besides those sorts of potential progression blockers, “we just let it ride,” Velasco says.

I’ve been playing a fresh file of the game with randomizers turned on for the locations of both items and sidearms. I’ve already suffered through situations like not getting a vial at that early point and picking up a nearly useless fishing rod as my first sidearm. I also have a trinket that increases the amount of “bones” that enemies drop — which you can put toward upgrades — but the bones bounce around and often fall into holes, where they disappear.

It might sound like a nightmare, but it’s been a blast. I have to put everything I learned after my initial 20-hour playthrough to the test in interesting ways, including hunting down every hidden treasure that I can remember in hopes that it turns out to be something good.

The randomizer doesn’t always reward these hunts. On more than one occasion, I’ve opened a chest to just get a fishing trophy. But when randomizer gods do smile upon you, it can feel like winning a jackpot. One example: With my trinket that turns on the extra bouncing bones, I knew from my first playthrough that it would pair well with another trinket that magnetized bones toward you. In the back of my head, I hoped I’d stumble upon it on my randomizer run, and through sheer luck, I found it outside the first dungeon I tried.

A screenshot of some of the modifiers in Mina the Hollower.

Thanks to Mina the Hollower’s extensive modifiers system, you can tweak your game, randomized or not, in many other ways, too. You can change Mina’s stats, like her starting attack and defense levels and her HP. At any point, you can turn on modifiers to increase or decrease the game’s difficulty, like giving Mina infinite jumps or forcing her to take triple damage. There are even “weird” modifiers for things like reversing the game’s controls and making the screen spin continuously. (That last one is nauseating.) “Anything that was modifiable, we put it in as a modifier that you could just debug,” Velasco says. “Most of this is debug stuff that we could change as the developers anyway.”

To compete with friends under a certain set of rules, you can share a seed code that lets you each tackle the same world state and see who fares best. And in a post-launch patch, Yacht Club plans to add a modifier that shuffles “warps” — things like doors and holes that let you move from one screen to another — adding even more variety. I have dabbled with the warp randomizer in a beta patch, and it’s just as mind-boggling as you might expect.

And while Yacht Club made three additional campaigns for the main Shovel Knight game, for Mina the Hollower, with the exception of that post-launch patch, the studio isn’t planning to add more. “It’s done,” Velasco says. “We don’t need to keep adding to it.” That means that players who want more Mina will have to make that experience for themselves. Thanks to the randomizer and modifiers, there will be a lot of ways to do that.

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