惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

V
Visual Studio Blog
博客园 - 司徒正美
Hugging Face - Blog
Hugging Face - Blog
博客园 - 叶小钗
The Cloudflare Blog
D
DataBreaches.Net
J
Java Code Geeks
G
Google Developers Blog
L
LangChain Blog
N
Netflix TechBlog - Medium
Stack Overflow Blog
Stack Overflow Blog
月光博客
月光博客
酷 壳 – CoolShell
酷 壳 – CoolShell
WordPress大学
WordPress大学
小众软件
小众软件
量子位
Apple Machine Learning Research
Apple Machine Learning Research
P
Proofpoint News Feed
博客园_首页
罗磊的独立博客
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
B
Blog
腾讯CDC

Latest from TechRadar

Quordle hints and answers for Monday, April 13 (game #1540) NYT Strands hints and answers for Monday, April 13 (game #771) NYT Connections hints and answers for Monday, April 13 (game #1037) Morbid Metal developer explains why he ditched an origami art direction in favor of gritty sci-fi — 'It worked, but it didn't really feel like me' '71% of US households get routers from ISPs': Why new FCC rules could leave millions stuck with outdated,… 'The CPU is the system’s executive layer': Intel joins SambaNova as both face existential threat from… ‘More bang for your buck’: 7 easy ways to boost your MacBook Neo’s performance for free DJI Romo P vs Roborock Saros 10R — which robot vacuum comes out on top when it comes to dodging obstacles? I put… I spent 6 hours with Genshin Impact on the Galaxy S26 Ultra, and I can't believe how far mobile gaming has come What is the release date for The Testaments episode 4 on Hulu and Disney+? I reviewed the LG G6 for 3 weeks, and it's a fantastic OLED TV that's the new best option for brighter rooms Is your bird feeder camera doing more harm than good? 3 tips for using it safely as RSPB issues urgent disease warning Chelsea vs Man City Live Streams: How to watch Premier League 2025/26 from anywhere in the world, team news How to watch Alcaraz vs Sinner for FREE: TV Channels for Monte-Carlo Masters Final Sunderland vs Tottenham Live Streams: How to watch Premier League 2025/26 from anywhere in the world, team news Are these the best-designed workout headphones ever? I used them for a month to find out How to watch Snooker 900 John Virgo online (it's free) – stream O'Sullivan vs Higgins anywhere I've only just discovered the Walk With Frodo app on Garmin's Connect IQ store — and as as a huge LOTR nerd, it's going to make the next 1,800 miles fly by 'Just not sustainable': Why your monthly £25 broadband internet bill could soon hit £45 How to watch Paris-Roubaix 2026: Free Streams & TV Info as Tadej Pogacar chases third Monument How to watch Euphoria season 3 online – stream Zendaya & Sydney Sweeney drama from anywhere today '$15K bill destroyed a solo developer’s startup': How hackers are using leaked Google API keys to… There's a sneaky way to watch UFC 327 really cheap... NYT Connections hints and answers for Sunday, April 12 (game #1036) NYT Strands hints and answers for Sunday, April 12 (game #770) Quordle hints and answers for Sunday, April 12 (game #1539) Amazon's Ring cameras are the perfect solution to secure your home on a budget — shop today's best deals… I've tested every iPhone since the iPhone 12, and Ceramic Shield 2 is the first iPhone glass I fully trust UFC 327 live stream: how to watch Procházka vs Ulberg, start time, preview, full card We're officially getting the DJI Pocket 4 on April 16, but here's how Insta360 could beat it
“We tried to keep the soul of the original attracti...
jacob.krol@f · 2026-05-16 · via Latest from TechRadar

Hitting a target near Zurg on Buzz Lightyear Space Ranger Spin.

(Image credit: Disney Experiences)

We're just a few weeks away from the Toy Story franchise returning to the big screen with Toy Story 5, but in the lead-up, Disney has been quietly upgrading one of its most iconic attractions themed after one of the main characters at Walt Disney World.

Buzz Lightyear's Space Ranger Spin is a Magic Kingdom staple in Orlando, Florida — a classic interactive dark ride where guests board a rotating vehicle, pick up a blaster, and try to rack up points by hitting targets while helping Buzz Lightyear and Star Command defeat Zurg.

A look at reactive targets on Buzz Lightyear Space Ranger Spin.

(Image credit: Disney Experiences)

Spoiler: there's a lot of tech being used here. New haptics inside entirely redesigned blasters, upgraded tracking systems, and onboard computers.

At its core, the biggest shift in Buzz Lightyear's Space Ranger Spin isn't visual — it's interactive. The attraction has always been a competitive shooter-style ride, but the new version is built to be far more responsive and dynamic in how it reacts to guests in real time.

That starts with the new blasters, which are no longer fixed to the ride vehicle but can be lifted and aimed freely. They vibrate with haptics and play audio feedback to confirm when you've made contact with a target — changes that make the moment-to-moment gameplay feel far more immediate.

Sign up for breaking news, reviews, opinion, top tech deals, and more.

The more significant shift is in what you're actually shooting at. Targets are no longer static props. They light up, change color, and carry dynamic point values that shift throughout the ride — effectively turning the attraction into something closer to a real-time game than a traditional dark ride.

An up-close look at a target on Buzz Lightyear Space Ranger Spin.

(Image credit: Disney Experiences)

Klein says that was the fundamental design goal. "The dynamic nature of the targets is the biggest leap," he explains. "Before, this was a very static attraction. None of the targets necessarily reacted. It was difficult to see where you're aiming and what you were actually hitting."

Now, targets encourage guests to scan the full environment rather than fixate on a single high-value spot. "With these targets that light up with different colors and have different dynamic scoring, it really encourages the guest to look around," noted Klein.

He's quick to note that the underlying technology philosophy was "innovation versus invention" — taking tried-and-true technology and deploying it thoughtfully. "A lot of what was done here is taking the best of all the different Buzz Lightyear attractions around the world, and some other attractions too, and trying to blend them into something that kept the soul of the original, but leveled it up where we could."

The most technically surprising aspect of the refurbishment isn't something guests will see — it's what's running beneath the surface, powered by Epic Games' Unreal Engine.

The in-vehicle screen on Buzz Lightyear Space Ranger Spin.

(Image credit: Disney Experiences)

"Each ride vehicle actually hosts Unreal Engine for the score content that you see," Klein explains. The dynamic score screens showing your rank and progression to the next tier aren't pulling from a static asset library. Each vehicle runs two independent Unreal deployments — one per player, as each car seats two — generating that content locally in real time.

It's a notably different application of game engine technology than what Disney typically uses in major attractions. "This is a really interesting way to use the technology in an embedded context," Klein says, separating it from larger projection-based systems like what's used on Millennium Falcon, which itself will be upgraded on May 22 with new elements themed to The Mandalorian and Grogu.

Beyond the vehicles, every target and all the scoring systems across the attraction are networked together. Klein notes that over 200 machines are managed daily to keep everything synchronized and consistent. The result is a ride that behaves less like a single attraction and more like a distributed computing system.

The same engine also played a central role in the creative process — particularly in collaborating with Pixar on the ride's projected media, most notably in a hyperspace tunnel scene, which is likely my favorite addition.

"We were able to work with Pixar to develop the full attraction in a pre-visualization virtual environment," Klein explains. For the Hyperspace scene in particular, Pixar's media drafts were loaded directly into the simulation, allowing Imagineering’s Creative Director to walk through the space in virtual reality and evaluate how the media read from different angles inside the physical room.

The escape hatch scene on Buzz Lightyear Space Ranger Spin.

(Image credit: Disney Experiences)

That mattered because the projection space is unusually shaped. "The room is oddly shaped, and so there was a unique challenge in making sure the media actually read well from all different angles and perspectives from the ride vehicle," Klein says.

The same environment was used to test motion profiles for new figures, including a new animatronic named Buddy, and to evaluate how scenes would read from a moving vehicle at real ride speed.

It's a genuinely impressive use of the technology — not just as a tool for remote collaboration across coasts, but as a shared reference point that lets different teams weigh in at every stage of the process. Especially useful for a ride like this that had teams from Walt Disney Imagineering and Pixar Animation Studios working together.

What emerges is a version of Buzz Lightyear's Space Ranger Spin that still feels familiar on the surface but operates fundamentally differently. The layout, the story, the vehicles — all preserved.

Klein's own personal best on the attraction sits at 20.1 million points — a score he'll tell you required more than 100 rides and a few fortunate slowdowns to achieve.

For Disney Imagineering, the refurbishment is another step toward treating physical attractions less like static environments and more like evolving, software-driven systems that push immersion for guests to infinity and beyond.

Or as Klein puts it: taking something beloved and "leveling it up and just plussing it up where we could."



Google logo on a black background next to text reading 'Click to follow TechRadar'

Follow TechRadar on Google News and add us as a preferred source to get our expert news, reviews, and opinion in your feeds.


Jacob Krol is the US Managing Editor, News for TechRadar. He’s been writing about technology since he was 14 when he started his own tech blog. Since then Jacob has worked for a plethora of publications including CNN Underscored, TheStreet, Parade, Men’s Journal, Mashable, CNET, and CNBC among others.

He specializes in covering companies like Apple, Samsung, and Google and going hands-on with mobile devices, smart home gadgets, TVs, and wearables. In his spare time, you can find Jacob listening to Bruce Springsteen, building a Lego set, or binge-watching the latest from Disney, Marvel, or Star Wars.