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Matthias Ott

Hello Again, World This, Still Not for Everyone The Shape of Friction WeissKlang L1 – Punching Above Its Weight Continvoucly Morged Value Webspace Invaders To Affinity and Beyond The Mystery of Storytelling Amateurs! Echoes of Connection Linear() Is Not (That) Linear View Transitions: The Smooth Parts Adding AVIF and WebP Support to My Craft CMS Site Challenge Acoustic Room Treatment and Building Sound Panels, Part 1: Planning Play On Overshoot The HTML Output Element Listening Closely Compressed Fluid Typography The Lifeblood of the Web What Could Go Wrong? That’s My Rank Making Space CSS :is() :where() the Magic Happens Visual Regression Testing for External URLs With Playwright Jane Goodall’s Famous Last Words European Tech Alternatives 🇪🇺 Independent Type Foundry Advent Calendar – Day 24: NaN Independent Type Foundry Advent Calendar – Day 23: Typotheque Independent Type Foundry Advent Calendar – Day 22: 205TF Independent Type Foundry Advent Calendar – Day 21: HvD Fonts Independent Type Foundry Advent Calendar – Day 20: Frere-Jones Type Independent Type Foundry Advent Calendar – Day 19: Fontwerk Independent Type Foundry Advent Calendar – Day 18: Vectro Independent Type Foundry Advent Calendar – Day 17: Studio René Bieder Independent Type Foundry Advent Calendar – Day 16: R-Typography Independent Type Foundry Advent Calendar – Day 15: David Jonathan Ross Independent Type Foundry Advent Calendar – Day 14: Interval Type Independent Type Foundry Advent Calendar – Day 13: Newglyph Independent Type Foundry Advent Calendar – Day 12: Swiss Typefaces Independent Type Foundry Advent Calendar – Day 11: Sharp Type Independent Type Foundry Advent Calendar – Day 10: Colophon Foundry Independent Type Foundry Advent Calendar – Day 9: Commercial Type Independent Type Foundry Advent Calendar – Day 8: Letters from Sweden Independent Type Foundry Advent Calendar – Day 7: Lineto Independent Type Foundry Advent Calendar – Day 6: Ohno Type Company Independent Type Foundry Advent Calendar – Day 5: Milieu Grotesque Independent Type Foundry Advent Calendar – Day 4: TypeMates Independent Type Foundry Advent Calendar – Day 3: Klim Type Foundry Independent Type Foundry Advent Calendar – Day 2: Dinamo Independent Type Foundry Advent Calendar – Day 1: Grilli Type The Independent Type Foundry Advent Calendar 2022 A Conversation With ChatGPT ChatGPT, please explain websites in the words of William Shakespeare Transient Frameworks Leaving Twitter Behind Converting Your Twitter Archive to Markdown The Wrong Question It Wasn’t Written Syndicating Posts from Your Personal Website to Twitter and Mastodon Suspension None of Your Business Doing Our Part Patch That Package Brain Dump Generating Accessibility Test Results for a Whole Website With Evaluatory The CSS Cascade, a Deep Dive Updates About Updates How to Delete Your Commit History in Git Unblocking Your Writing Blocks, Part 2: I’m Not an Expert nor a “Thought Leader” Connections No Wrong Notes Better Options Design Debt Finite and Infinite Games Don’t Assume, Validate. Necessity Is the Ultimate Teacher One Egg Go Deep There Is No Secret Code Balancing Risk Blue Eyes, Brown Eyes The Shortcut Boomerang My RSS Feed Collection of Personal Websites Frequency The Illusion of Control The Decisions Journey Write It Down Nownownow Into the Personal-Website-Verse Considering the Opposite What is it for? Unlimited Bowling. Never done. We Are Team Internet. We Need to Save #NetNeutrality. Progressive Search Data loss (also) by JavaScript Books I Will Definitely Maybe Read in 2017 Starting to Write Notes
Lateral Thinking With Withered Technology
Matthias Ott · 2020-07-24 · via Matthias Ott

One evening in the late 1970s, an engineer from Kyoto was riding home on the Shinkansen, when he recognized the man sitting next to him playing around with his LCD calculator, punching buttons in boredom. The engineer, who worked at a toy and gaming company, had an idea: What if commuters could kill their time with a portable device that was both a watch and a gaming device? The engineer went to work and, after its release in 1980, the product that resulted from his idea became a huge success. Its name: Nintendo Game and Watch.

Not too much is known about the life of Gunpei Yokoi, the designer and engineer behind many of Nintendo’s most successful products. To control a game called “Donkey Kong” on the Game and Watch, Yokoi invented the D-Pad, the four-way directional control that can be found on almost all modern game consoles and controllers. He went on to produce games like Metroid and the Super Mario franchise and, in 1989, Nintendo introduced the product that would become Yokoi’s greatest success: The Game Boy.

Both the Game and Watch and the Game Boy were innovative products but there was something about them that one wouldn’t necessarily expect from such breakthrough devices: When it came to their hardware, they weren’t cutting-edge. The LCD screens used in both devices, for example, were already cheap and prevalent at the time. While competitors were outdoing each other with the latest hardware features like color displays and computing power, Nintendo focused on providing great gameplay with cheap and readily available technology. Gunpei Yokoi called this philosophy “lateral thinking with withered technology”.

Using cheap and readily available technology and combining it in new ways was a stroke of genius. Hardware-wise, Nintendo could not compete with larger competitors at the time. But in Yokoi‘s view, this wasn’t that much of a problem. As David Epstein writes in his book “Range,” Yokoi was sure that once users were playing a game with the gameplay good enough to be fully drawn in, they wouldn’t care at all about technical details like screen resolution or colors. And thus, the seeming disadvantage of using cheap technology turned into a huge advantage: The Game Boy was affordable, durable, portable, and played for hours on AA batteries. And because developers were already familiar with the underlying technology, they could easily build new games for the platform. By using “old” technology, Yokoi removed barriers to entry for both developers and users. As a result, with more than 118 million units sold, the Game Boy became the most successful game console of the 20th century.

I feel like we could use a bit more of Yokoi’s philosophy on the Web. With all the craze about the newest and dopest tech, it is easy to mistake using the latest technology for progress and innovation. It is, however, important to remember that technology is only a means to an end and that there is an alternative route that can be equally, if not more, successful. A route that puts the user and the experience first. A route of inventing new products not by using the latest technology available but by applying and combining existing technology in new ways and contexts.

The Web now consists of an ever-growing number of different frameworks, methodologies, screen sizes, devices, browsers, and connection speeds. “Lateral thinking with withered technology” – progressively enhanced – might actually be an ideal philosophy for building accessible, performant, resilient, and original experiences for a wide audience of users on the Web.

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This is the 46th post of my 100 days of writing series. You can find a list of all posts here.

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