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Matthias Ott

Hello Again, World This, Still Not for Everyone The Shape of Friction WeissKlang L1 – Punching Above Its Weight Continvoucly Morged Value Webspace Invaders To Affinity and Beyond The Mystery of Storytelling Amateurs! Echoes of Connection Linear() Is Not (That) Linear View Transitions: The Smooth Parts Adding AVIF and WebP Support to My Craft CMS Site Challenge Acoustic Room Treatment and Building Sound Panels, Part 1: Planning Play On Overshoot The HTML Output Element Listening Closely Compressed Fluid Typography The Lifeblood of the Web What Could Go Wrong? That’s My Rank Making Space CSS :is() :where() the Magic Happens Visual Regression Testing for External URLs With Playwright Jane Goodall’s Famous Last Words European Tech Alternatives 🇪🇺 Independent Type Foundry Advent Calendar – Day 24: NaN Independent Type Foundry Advent Calendar – Day 23: Typotheque Independent Type Foundry Advent Calendar – Day 22: 205TF Independent Type Foundry Advent Calendar – Day 21: HvD Fonts Independent Type Foundry Advent Calendar – Day 20: Frere-Jones Type Independent Type Foundry Advent Calendar – Day 19: Fontwerk Independent Type Foundry Advent Calendar – Day 18: Vectro Independent Type Foundry Advent Calendar – Day 17: Studio René Bieder Independent Type Foundry Advent Calendar – Day 16: R-Typography Independent Type Foundry Advent Calendar – Day 15: David Jonathan Ross Independent Type Foundry Advent Calendar – Day 14: Interval Type Independent Type Foundry Advent Calendar – Day 13: Newglyph Independent Type Foundry Advent Calendar – Day 12: Swiss Typefaces Independent Type Foundry Advent Calendar – Day 11: Sharp Type Independent Type Foundry Advent Calendar – Day 10: Colophon Foundry Independent Type Foundry Advent Calendar – Day 9: Commercial Type Independent Type Foundry Advent Calendar – Day 8: Letters from Sweden Independent Type Foundry Advent Calendar – Day 7: Lineto Independent Type Foundry Advent Calendar – Day 6: Ohno Type Company Independent Type Foundry Advent Calendar – Day 5: Milieu Grotesque Independent Type Foundry Advent Calendar – Day 4: TypeMates Independent Type Foundry Advent Calendar – Day 3: Klim Type Foundry Independent Type Foundry Advent Calendar – Day 2: Dinamo Independent Type Foundry Advent Calendar – Day 1: Grilli Type The Independent Type Foundry Advent Calendar 2022 A Conversation With ChatGPT ChatGPT, please explain websites in the words of William Shakespeare Transient Frameworks Leaving Twitter Behind Converting Your Twitter Archive to Markdown The Wrong Question It Wasn’t Written Syndicating Posts from Your Personal Website to Twitter and Mastodon Suspension None of Your Business Doing Our Part Patch That Package Brain Dump Generating Accessibility Test Results for a Whole Website With Evaluatory The CSS Cascade, a Deep Dive Updates About Updates How to Delete Your Commit History in Git Unblocking Your Writing Blocks, Part 2: I’m Not an Expert nor a “Thought Leader” Connections No Wrong Notes Better Options Design Debt Finite and Infinite Games Don’t Assume, Validate. Necessity Is the Ultimate Teacher One Egg Go Deep There Is No Secret Code Balancing Risk Blue Eyes, Brown Eyes The Shortcut Boomerang My RSS Feed Collection of Personal Websites Frequency The Illusion of Control The Decisions Journey Write It Down Nownownow Into the Personal-Website-Verse Considering the Opposite What is it for? Unlimited Bowling. Never done. We Are Team Internet. We Need to Save #NetNeutrality. Progressive Search Data loss (also) by JavaScript Books I Will Definitely Maybe Read in 2017 Starting to Write Notes
TeamOps
Matthias Ott · 2020-07-07 · via Matthias Ott

Ethan Marcotte just wrote a great piece about design systems and how the promise that design systems would hugely improve collaboration between designers and developers never really materialized. Many teams are still working in silos, which means there is a clear separation between design and development teams. And, as Ethan points out, while our tools might have become better in supporting collaboration within the respective fields, many of them still fall short of closing the gap between the disciplines. There are a few exceptions to this rule, of course. Some design tools let designers pull in data from JSON files or APIs into their prototypes, for example, with plugins like Data Populator for Sketch and Adobe XD. Other tools like Framer or Supernova Studio tightly integrate visual design and prototyping features with production-ready code. Yet these tools are very much focused on certain technologies and frameworks and are therefore still limited to specific use-cases and projects. Not every project is built with React, for example.

Design systems shine in providing consistency and reliability. This alone makes them a tool worth investing in. But why do they often fail to provide the communicative link that closes the gap between design and development? What else could provide that link? And yet another interesting question: Do companies and teams even understand why close communication is the way to go in the first place? After all, change will only occur when there is enough understanding but also pain and pressure to leave the seemingly safe harbor of the status quo.

Designing and Making #

If you want to build great products and services, designing and making really should be inseparable. The closer designers and engineers work together, the more they can work with and around the constraints of the material and come up with solutions that are thoroughly designed and engineered down to the last detail. This works because designers are less likely to design solutions that don’t respect underlying technologies, while engineers at the same time develop a deeper understanding of the importance of creating work that combines great engineering with the subtle nuances and design details that create great experiences.

Many organizations realize that a lot of their products don’t come out as expected and that collaboration and the flow of information between design and engineering needs to be improved. Yet their answer often seems to be to increase the complexity of the systems between us. They put stringent processes in place, require more documentation, or establish a sophisticated design system to save the day. Meanwhile, designing and making are still separated.

People over Processes #

I get that we need a certain level of consistency and professionalism. And that it is human nature to prefer solutions that provide safety. But when it comes to collaboration, tools alone won’t save us. The most vital factor of good team collaboration is and always will be: People. How good they understand each other and their respective fields of expertise. How much they listen and try to understand each other’s perspectives. How much they learn from, inspire, and challenge each other. How much they trust and rely on each other. And how much they share common values and goals. When it comes to ingenuity and collaboration, a design system will only take you so far if you only see it as a tool. Yes, a design system could foster collaboration. And it could improve mutual understanding. But a design system in itself will not make up for poor team dynamics and interactions.

So instead of relying on processes and tools to fix team communications for us, we should mix our teams, remove the separations between departments, bust the silos. Smaller teams communicate better and often arrive at outstanding solutions much faster, especially if interdisciplinary team members know their talents well and supplement each other. The flexibility of a small team will also make it easier to deal with uncertainty and complexity – a much-needed skill in today’s fast-changing world of technology.

Complex vs Simple #

We still need systems that enable communication, of course. But instead of trying to build complex systems from scratch, it might be smarter to first focus on establishing workflows and processes that reduce the friction to communicate and are as simple as possible. Always remember Gall’s law:

A complex system that works is invariably found to have evolved from a simple system that worked. A complex system designed from scratch never works and cannot be patched up to make it work. You have to start over with a working simple system.

John Gall

Ask yourself: What is the simplest way to communicate? What is the simplest way to document our work? What is the simplest way to make changes to our product? What is the simplest way to test our assumptions and develop new ideas together? What is the simplest way to combine designing and making? Building a lot of prototypes in a small, interdisciplinary team can be one answer to those questions. Slowly building up a design system based on shared practices could be another one. And there are certainly many more.

With DevOps and DesignOps, we are already addressing the challenge of working and communicating within the separate teams. Maybe it is time to focus on “TeamOps” next.

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This is the 33rd post of my 100 days of writing series. You can find a list of all posts here.

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