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Matthias Ott

Hello Again, World This, Still Not for Everyone The Shape of Friction WeissKlang L1 – Punching Above Its Weight Continvoucly Morged Value Webspace Invaders To Affinity and Beyond The Mystery of Storytelling Amateurs! Echoes of Connection Linear() Is Not (That) Linear View Transitions: The Smooth Parts Adding AVIF and WebP Support to My Craft CMS Site Challenge Acoustic Room Treatment and Building Sound Panels, Part 1: Planning Play On Overshoot The HTML Output Element Listening Closely Compressed Fluid Typography The Lifeblood of the Web What Could Go Wrong? That’s My Rank Making Space CSS :is() :where() the Magic Happens Visual Regression Testing for External URLs With Playwright Jane Goodall’s Famous Last Words European Tech Alternatives 🇪🇺 Independent Type Foundry Advent Calendar – Day 24: NaN Independent Type Foundry Advent Calendar – Day 23: Typotheque Independent Type Foundry Advent Calendar – Day 22: 205TF Independent Type Foundry Advent Calendar – Day 21: HvD Fonts Independent Type Foundry Advent Calendar – Day 20: Frere-Jones Type Independent Type Foundry Advent Calendar – Day 19: Fontwerk Independent Type Foundry Advent Calendar – Day 18: Vectro Independent Type Foundry Advent Calendar – Day 17: Studio René Bieder Independent Type Foundry Advent Calendar – Day 16: R-Typography Independent Type Foundry Advent Calendar – Day 15: David Jonathan Ross Independent Type Foundry Advent Calendar – Day 14: Interval Type Independent Type Foundry Advent Calendar – Day 13: Newglyph Independent Type Foundry Advent Calendar – Day 12: Swiss Typefaces Independent Type Foundry Advent Calendar – Day 11: Sharp Type Independent Type Foundry Advent Calendar – Day 10: Colophon Foundry Independent Type Foundry Advent Calendar – Day 9: Commercial Type Independent Type Foundry Advent Calendar – Day 8: Letters from Sweden Independent Type Foundry Advent Calendar – Day 7: Lineto Independent Type Foundry Advent Calendar – Day 6: Ohno Type Company Independent Type Foundry Advent Calendar – Day 5: Milieu Grotesque Independent Type Foundry Advent Calendar – Day 4: TypeMates Independent Type Foundry Advent Calendar – Day 3: Klim Type Foundry Independent Type Foundry Advent Calendar – Day 2: Dinamo Independent Type Foundry Advent Calendar – Day 1: Grilli Type The Independent Type Foundry Advent Calendar 2022 A Conversation With ChatGPT ChatGPT, please explain websites in the words of William Shakespeare Transient Frameworks Leaving Twitter Behind Converting Your Twitter Archive to Markdown The Wrong Question It Wasn’t Written Syndicating Posts from Your Personal Website to Twitter and Mastodon Suspension None of Your Business Doing Our Part Patch That Package Brain Dump Generating Accessibility Test Results for a Whole Website With Evaluatory The CSS Cascade, a Deep Dive Updates About Updates How to Delete Your Commit History in Git Unblocking Your Writing Blocks, Part 2: I’m Not an Expert nor a “Thought Leader” Connections No Wrong Notes Better Options Design Debt Finite and Infinite Games Don’t Assume, Validate. Necessity Is the Ultimate Teacher One Egg Go Deep There Is No Secret Code Balancing Risk Blue Eyes, Brown Eyes The Shortcut Boomerang My RSS Feed Collection of Personal Websites Frequency The Illusion of Control The Decisions Journey Write It Down Nownownow Into the Personal-Website-Verse Considering the Opposite What is it for? Unlimited Bowling. Never done. We Are Team Internet. We Need to Save #NetNeutrality. Progressive Search Data loss (also) by JavaScript Books I Will Definitely Maybe Read in 2017 Starting to Write Notes
Smooth Operations
Matthias Ott · 2020-06-18 · via Matthias Ott

How many connections are there in a team of two? One, of course. In a team of three? Three, of course. A team of four? Six. A team of five? Ten, already. What about a team of ten people? A team of ten has 66 connections. Yes, sixty-six.

This basic concept of network theory – that the number of connections between nodes in a network increases exponentially – is the basis for Metcalfe’s Law, which states that the impact and usefulness of a network increase significantly the more users it has. Metcalfe’s Law is often illustrated with the example of a fax machine: One single fax machine in itself is useless, but as soon as other people also own fax machines, the value of each machine increases.

Metcalfe’s Law is a blessing when you look at it from the perspective of networks like Twitter or the internet at large. The more users the more useful the network becomes. But in the example above, when we’re looking at a high number of team members, Metcalfe’s Law can actually lead to the opposite. When a team grows, more communication is necessary. In a team of three, it is no problem when everyone is constantly exchanging information with all the other team members. In a team of ten, this becomes basically impossible.

This perfectly illustrates why you can’t simply throw more people at a problem to solve it faster. And there is another challenge: People are not machines. By increasing the team size, you also amplify a complex web of human relations, different personality types, varying goals, experience levels, and skillsets. Managing teams is a challenge and the bigger the team gets, the more difficult this becomes. On top of that, when people have to spend ever more time with being part-time project managers, leaders, communicators, and coordinators, it reduces the time they can devote to products and users. Often, the result is a decline in quality and craftsmanship.

Over the last few years, the role of design within businesses has shifted. Many organizations have come to understand that design has business value and that design maturity is a competitive advantage. As a consequence, they have grown their design teams or started building up an in-house design team in the first place. With their teams evolving, for many organizations questions of how to best organize design teams arise. As a consequence, the practice of Design Operations, or DesignOps, has received more and more attention.

Other than DevOps, which focuses more on the tooling and processes that facilitate great developer experience, DesignOps has a much broader scope: It is now often defined as everything about design work that isn’t designing per se. So it is not only workflows and software, but all the work that you have to do around design to be able to scale design teams while staying effective and maintaining quality.

As Kevin M. Hoffmann points out in his An Event Apart talk on the topic, there is no one right way to do DesignOps. What you have to do to improve the workflows, processes, collaboration, and team culture highly depends on your company, products, and ultimately your team. He suggests that before you define any measures, you should first focus on the values of your company or team. What is it that you can agree on and that defines how you work and what you believe in? Only then, you can go on and ask more operational questions like:

  • How do we want to work together?
  • How do we know what our design team is working on?
  • Does the team work well with other colleagues from development or marketing?
  • Does the team have clear goals?
  • Are there regular feedback sessions – and how many do we really need?
  • Is the team producing work of high quality that meets your standards and is in line with your values?
  • How do you find and hire new talent?
  • How do you make sure they thrive in your organization?

If you want to learn more about DesignOps, Kevin M. Hoffmann’s talk is a great starting point. What I really like about it is that he focuses not so much on efficiency, which is the darling of many managers and also the main focus of methodologies like agile (“velocity!”), but instead on what should be at the heart of good design and thus DesignOps: People producing outstanding work together. So instead of increasing the speed in which your design teams work, for example, he encourages us to actually give people more time because they will do better work then.

In their effort to improve the operations of their design teams, many organizations put a lot of weight on workflows, tools, and defining processes. Of course, having a clear structure in your team can be of advantage and well-defined workflows can increase productivity, especially when it comes to repetitive tasks. But design work also has a “liberal arts” component to it. To come to innovative solutions, teams need to have a safe space to explore different paths, to think outside the box, to challenge assumptions, and to continuously improve the details of their work. Many of those aspects often go unnoticed if the person in charge of defining workflows focuses too much on efficiency and operations alone.

Finally, to build a strong design team we also need to establish a strong team culture. As Daniel Coyle writes in The Culture Code: The Secrets of Highly Successful Groups, this is best done by building a place where people feel safe and be vulnerable together to establish trust, and by providing a sense of purpose. Only then are teams able to reach their full potential. We should keep that in mind when we continue to think about how we can shape the future of our design teams together.

More about DesignOps: #

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This is the 21st post of my 100 days of writing series. You can find a list of all posts here.

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