惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

Martin Fowler
Martin Fowler
L
LINUX DO - 最新话题
P
Proofpoint News Feed
Cyberwarzone
Cyberwarzone
Know Your Adversary
Know Your Adversary
cs.CL updates on arXiv.org
cs.CL updates on arXiv.org
L
Lohrmann on Cybersecurity
D
Darknet – Hacking Tools, Hacker News & Cyber Security
Security Latest
Security Latest
T
The Exploit Database - CXSecurity.com
Exploit-DB.com RSS Feed
Exploit-DB.com RSS Feed
P
Privacy & Cybersecurity Law Blog
K
Kaspersky official blog
The Last Watchdog
The Last Watchdog
Webroot Blog
Webroot Blog
Scott Helme
Scott Helme
T
Threat Research - Cisco Blogs
C
Cyber Attacks, Cyber Crime and Cyber Security
WordPress大学
WordPress大学
L
LINUX DO - 热门话题
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
博客园 - Franky
V
Visual Studio Blog
O
OpenAI News
AI
AI
Hacker News: Ask HN
Hacker News: Ask HN
V2EX - 技术
V2EX - 技术
GbyAI
GbyAI
Recent Commits to openclaw:main
Recent Commits to openclaw:main
Simon Willison's Weblog
Simon Willison's Weblog
S
Schneier on Security
Spread Privacy
Spread Privacy
Y
Y Combinator Blog
I
InfoQ
H
Hackread – Cybersecurity News, Data Breaches, AI and More
T
Threatpost
C
Cybersecurity and Infrastructure Security Agency CISA
F
Fortinet All Blogs
C
CERT Recently Published Vulnerability Notes
T
The Blog of Author Tim Ferriss
C
Check Point Blog
Apple Machine Learning Research
Apple Machine Learning Research
有赞技术团队
有赞技术团队
人人都是产品经理
人人都是产品经理
N
News and Events Feed by Topic
Project Zero
Project Zero
小众软件
小众软件
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
B
Blog
G
Google Developers Blog

WebGL Fundamentals

WebGL Using 2 or More Textures WebGL Implementing DrawImage WebGL 2D Matrices WebGL Implementing A Matrix Stack WebGL 2D Rotation WebGL 2D Scale WebGL 2D Translation WebGL - Rasterization vs 3D libraries WebGL 3D - Cameras WebGL 3D Geometry - Lathe WebGL 3D - Directional Lighting WebGL 3D - Point Lighting WebGL 3D - Normal Mapping WebGL 3D - Spot Lighting WebGL - Orthographic 3D WebGL 3D Perspective Correct Texture Mapping WebGL 3D Perspective WebGL Textures WebGL and Alpha WebGL - Animation WebGL Anti-Patterns WebGL Attributes WebGL Boilerplate WebGL - Cross Origin Images WebGL Cross Platform Issues WebGL Cubemaps WebGL 3D - Data Textures WebGL - Drawing Multiple Things WebGL Drawing Without Data WebGL Environment Maps (reflections) WebGL Fog WebGL Framebuffers WebGL Fundamentals WebGL GPGPU WebGL How It Works WebGL Image Processing Continued WebGL Image Processing WebGL Indexed Vertices WebGL Optimization - Instanced Drawing WebGL - Less Code, More Fun WebGL Load Obj with Mtl WebGL Load Obj WebGL Matrices vs Math Matrices WebGL Multiple Views, Multiple Canvases WebGL Picking WebGL Planar and Perspective Projection Mapping WebGL Points, Lines, and Triangles WebGL Post Processing WebGL Precision Issues WebGL Pulling Vertices Accessing textures by pixel coordinate in WebGL2 A simple way to show the load on the GPU's vertex and fragment processing? Apply a displacement map and specular map Can anyone explain what this GLSL fragment shader is doing? Can I mute the warning about vertex attrib 0 being disabled? Create image warping effect in WebGL Creating a smudge/liquify effect How to draw Depth Sprites Determine min/max values for the entire image Don't blend a polygon that crosses itself Drawing 2D image with depth map to achieve pseudo-3D effect Drawing a heightmap Drawing layers with different points Drawing Many different models in a single draw call Drawing textured sprites with instanced drawing Efficient particle system in javascript? (WebGL) Emulating palette based graphics in WebGL FPS-like camera movement with basic matrix transformations Get the size of a point for collision checking GLSL shader to support coloring and texturing How can I compute for 500 points which of 1000 line segments is nearest to each point? How can I create a 16bit historgram of 16bit data How can I get all the uniforms and uniformBlocks How can I move the perspective vanishing point from the center of the canvas? How to Achieve Moving Line with Trail Effects How to bind an array of textures to a WebGL shader uniform? How to blend colors across 2 triangles How to combine more text drawing into fewer draw calls How to control the color between vertices How to create a torus How to detect clipped triangles in the framgment shader How to determine the average brightness in a scene? How to draw correctly textured trapezoid polygons How to fade the drawing buffer How to figure out how much GPU work to do without crashing WebGL How to get audio data into a shader How to get the 3d coordinates of a mouse click How to get pixelize effect in webgl? How to implement zoom from mouse in 2D WebGL How to import a heightmap in WebGL How to load images in the background with no jank How to make a smudge brush tool How to make WebGL canvas transparent How to optimize rendering a UI How to prevent texture bleeding with a texture atlas How to process particle positions How to read a single component with readPixels How to render large scale images like 32000x32000 How to simulate a 3D texture in WebGL How to support both WebGL and WebGL2
How to get code completion for WebGL in Visual Studio Code
WebGLFundame · 2025-02-26 · via WebGL Fundamentals

Question:

I have a school project and i need to use WEBGL. But its pretty difficult to write all the code without autocompletion. I didn't find proper extension. Do you have ideas?

Answer:

In order for visual studio code to give you auto completion it needs to know the types of variables.

So for example if you have this

const gl = init();

VSCode has no idea what type the variable gl is so it can't auto complete. But you can tell it the type by adding a JSDOC style comment above it like this

/** @type {WebGLRenderingContext} */
const gl = init();

Now it will auto complete

enter image description here

The same is true for HTML elements. If you do this

const canvas = document.querySelector('#mycanvas');

VSCode has no idea what type of element that is but you can tell it

/** @type {HTMLCanvasElement} */
const canvas = document.querySelector('#mycanvas');

Now it will know it's an HTMLCanvasElement

enter image description here

And, because it knows it's an HTMLCanvasElement it knows that .getContext('webgl') returns a WebGLRenderingContext so it will automatically offer auto completion for the context as well

enter image description here

Note that if you're pass the canvas into some function then again, VSCode has no idea what that function returns. In otherwords

/** @type {HTMLCanvasElement} */
const canvas = document.querySelector('#mycanvas');
const gl = someLibraryInitWebGL(canvas);

You won't get completion anymore since VSCode as no idea what someLibraryInitWebGL returns so follow the rule at the top and tell it.

/** @type {HTMLCanvasElement} */
const canvas = document.querySelector('#mycanvas');

/** @type {WebGLRenderingContext} */
const gl = someLibraryInitWebGL(canvas);

You can see other JSDOC annotations here if you want to document your own functions, for example their argument and return types.

The question and quoted portions thereof are CC BY-SA 4.0 by Nikola Kovač from here