惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

Apple Machine Learning Research
Apple Machine Learning Research
Jina AI
Jina AI
博客园_首页
WordPress大学
WordPress大学
罗磊的独立博客
小众软件
小众软件
Last Week in AI
Last Week in AI
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
Hugging Face - Blog
Hugging Face - Blog
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
爱范儿
爱范儿
The Cloudflare Blog
GbyAI
GbyAI
C
Check Point Blog
腾讯CDC
MyScale Blog
MyScale Blog
有赞技术团队
有赞技术团队
博客园 - 聂微东
IT之家
IT之家
雷峰网
雷峰网
H
Help Net Security
博客园 - 叶小钗
美团技术团队
D
DataBreaches.Net

Latest from TechRadar in News

VodafoneThree gets Ofcom approval to bring satellite connectivity to your smartphone NYT Connections today – my hints and answers for April 16 (#1040) Quordle hints and answers for Thursday, April 16 (game #1543) NYT Strands hints and answers for Thursday, April 16 (game #774) Is this the tipping point for AI at work? New Gallup survey finds half of all US employees now use it in some way Allbirds — the shoe viral company — just pivoted into AI, and I wish this were an Onion headline 'Every Apple user needs to know about this nasty scam': Fake warnings tell users their iCloud data will be… 'Makes it even more disappointing': Microsoft backs fossil fuel big time with $7 billion deal in race for AI… 'Maybe it’s not science fiction': Solar panels are causing rainwater to fall in one of the driest places… Maine becomes first US state to pass data centre construction ban Dozens of WordPress plugins hijacked to target thousands of sites Drone-killing laser weapons greenlit for use in US airspace – FAA and Defense Department say high-energy weapons are ‘ready to protect all air travelers from illicit drone use’ despite airspace restrictions and friendly-fire incidents 'We are currently being extorted' — crypto giant Kraken says it is facing extortion attack, here's… McGraw Hill becomes latest to see its Salesforce data hacked Looking for a new PC? Now might be great time to upgrade, as Gartner figures claim shipments are rising — while… Farewell Surface Hub — Microsoft kills off its super-sized touchscreen displays, but you might still be able to get one if you act fast 'We have no interest in patient data in the UK': Palantir UK head defends record as criticisms rise Amazon’s new AI Bio Discovery tool can provide ‘every researcher’ with ‘lab-in-the-loop drug discovery’ – 40+ AI biology models can filter 300,000 novel antibody candidates down to the top results for testing in just weeks Over 100 Chrome Web Store extensions found stealing user data from thousands of accounts OpenAI reveals its Mythos rival designed for cybersecurity pros NYT Connections hints and answers for Tuesday, April 14 (game #1038) Forget Dr Doolittle, study finds animals might not only want to use tech, but they also want to talk to us with it… 'The decision is deeply troubling': Tesla gets a green light for Full Self-Driving in Europe — but not… OpenAI flags third-party data issue — all macOS users should update now Microsoft says Copilot is for ‘entertainment' not work, Meta’s Muse Spark and 7 other AI stories you… Man Utd vs Leeds Live Streams: How to watch Premier League 2025/26 from anywhere in the world, team news What is the release date for Invincible season 4 episode 7 on Prime Video? Linux rules on using AI-generated code - Copilot is OK, but humans must take 'full responsibility for the… The Lenovo Legion Go 2 handheld costs more than two Nvidia RTX 5080 GPUs — and that's genuinely absurd Secretlab is launching its first Diablo desk, with a design that 'traces the infernal history' of the series
‘We don't use AI in the project; everything is handcrafte...
Scott McCrae · 2026-06-03 · via Latest from TechRadar in News
Key artwork for the game Rayman Legends Retold, showing the main character and side characters atop a dragon.
(Image credit: Ubisoft)

Rayman Legends Retold has finally been announced, and chances are the thing you've been most focused on – outside of why remake this game of all the Rayman titles – is the new art. Rayman Legends is timeless; it looked incredible in 2013, and 13 years later it still holds up as one of the most gorgeous platformers ever created.

While at Ubisoft Montpellier, I spoke to Desislava Tanova, associate lead, art, and Alice Pisoni, associate art director, and dug into the changes made in this new version. "Of course we felt the pressure of taking such a well-known brand and such a loved art style and make it something different" Pisoni tells me, "it wasn't an easy path, but we were all super happy to be able to put our hands on something that beautiful and have the possibility to actually make something of our own, but while always being faithful to the original."

However, as we all know, translating a 2D cartoon into a realistic art style is tricky – just ask the Sonic movie producers – so I had to ask how the team approached this and straddled the line of what is too realistic to work in this series.

"We have a great concept team", Tanova says, "So the language was defined, and we translated this language in 3D."

She explains that it was about finding the balance between the interesting shapes of the Rayman cast and the materials used for them. You can spot the fabric detail in Rayman's hoodie and gloves, or the amphibian-like skin of Globox.

An environment screenshot of the world of Rayman Legends Retold.

(Image credit: Ubisoft)

Pisoni notes that in Legends, Rayman's face was a "flat, normal pink," while this new 3D model allows them to deal with the likes of freckles and pores. While I didn't get a chance to play the level, El Luchador's model was shown to us, and the detailing in his singlet, down to the somewhat greasy chest hair, was undoubtedly impressive.

As for the environments, Pisoni told me, "One of our main goals is to make the player stop, and just take a break, and just look at what it's actually around in the environment." And this is one area where Legends Retold does give the original game a run for its money. The backgrounds are absolutely gorgeous, and allow for small little details – that, granted, you'll probably miss if you run through the levels.

Sign up for breaking news, reviews, opinion, top tech deals, and more.

These include somewhat comedic set pieces like seeing world two's frog boss bathing himself in the background of the hub or bits of worldbuilding like skeletons strung up in the dungeons or little rabbits going to their huts in the swamp. Tanova explains, "From the very beginning, the idea was to enhance it, to tell deeper visual storytelling, and it naturally comes to adding details and animated background elements."

Tanova adds that the team had to "keep the balance between the background and the playground, because it has to be very readable." Pisoni adds, "When you have parts with completely complicated gameplay, we try to keep the background as simple as possible."

A screenshot from a spooky level in Rayman Legends Retold.

(Image credit: Ubisoft)

In its recent earnings report, Ubisoft stated that it is "Leveraging AI to enhance player experience and boost teams’ creativity and efficiency," and with an announcement like that, it's only natural that people are going to look at every project through that lens.

I asked the artists about this and was given a straight answer that we want to hear: "We don't use AI in the project; everything is handcrafted," Tanova explains, adding that "our goal" is to approach it "through the eye of an artist, so everybody can get involved in the process."

While the more realistic art style is certainly a different take on the franchise – and one I'm sure people will be totally normal about – after my hands-on with the game, it's a version I see the merits of. Parts of it look a bit off for sure (again, I really don't like Rayman's teeth), but the lighting changes, use of camera angles, background details, and endemic life scattered around the areas do give this take on the game something over the original.


Google logo on a black background next to text reading 'Click to follow TechRadar'

Follow TechRadar on Google News and add us as a preferred source to get our expert news, reviews, and opinion in your feeds.

Scott has been freelancing for over two years across a number of different gaming publications, first appearing on TechRadar in 2022. He has also written for the likes of PC Gamer, Eurogamer, Push Square, The Daily Mirror, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that never get sequels.